Tuesday, 12 April 2016

Introduction to Chibi World, Old Games Versus New and Coming Soon

An Introduction to Chibi World by Steve

 When I started writing a set role playing rules for Chibi Fantasy RPG, I knew three important things, right away, from the very start.

First of all, I knew the rules had to support the miniatures first, and the role playing part was going to have to fit into this premise. Effectively making it a table top war-game, with lots of role playing elements included within it.
Secondly, I wanted the game to be simple.... easy to learn, yet highly enjoyable to play; with plenty of replay value and the intuitive depth of possibilities for additional content.
Thirdly, I knew I wanted to avoid the trap of feeling I needed to write a set of rules which covered every eventuality... a rule for every conceivable situation the players were likely to find themselves in.
The first was easy. Chibi World, from the word go, was written to be a table top miniatures based game. To some, no doubt, the war-game aspect would be paramount to their gaming needs. A set of conditions which allows them to play with their treasured Chibi collections, within the complete yet flexible framework of a consistent set of rules. Many gamers would want their rules to allow for a lot of role play potential, and this is highly encouraged in Chibi World, as I think the two styles of play should go pretty much hand in hand with a good table top style miniatures game. Play your battles and play your fight scenes... allow your Chibi Heroes to be truly dynamic on the table top. You have, after all, just taken ages lovingly painting your miniatures with master-stroke precision. But let your Heroes live and breath as well, within the highly enjoyable and constructive realms of role play and make believe.

Many sets of rules nowadays (and especially role playing rules) tend, to me, to be way over complicated. A rule for everything. Many of these same sets of rules claim to be `simple` and easy to learn. But it is my experience that when you start feeling the need to include rules to cover... everything.... simplicity ends up as a mere footnote, lost to the addictive power of completism.

Indeed, customers nowadays seem to need and expect their weighty tome purchases to comprise several hundred of pages of material. Have we been nursed too long into thinking everything has to be done for us? I can remember a time when role playing was very different. The world only knew two or three sets of commercial rules (like when television sets were all in black and white, and we had two channels to choose from), and there were no computers back then, no magazines, no blogs, a mere handful of available books you could buy in the shops... indeed what shops? There simply were no game shops back then.
We literally had to struggle through our purchased, badly written, typo ridden, loose collection of rule ideas, and try to make a game up as best we could with the material available.
Were our games terrible back then? No, no more than some games nowadays might be terrible... that's really down to the game host, or Dungeon Master. No indeed, the majority of our games were amazing. Most of us who were playing back then, in the early retro or old school days now look back at that time with nostalgic fondness. Our games were simply fantastic, we used OUR IMAGINATIONS a lot more, and we literally, truly, created whole worlds to lose ourselves within.
Do we need complicated rules to be classed as `playing the game`.... no, no we really don't. A good game is about being imaginative, and a good game host is one who can weave a wonderful tale of mystery, intrigue, and adventure, leading his or her players into realms full of suspension of disbelief. Being a game host is not about knowing what's on page 377 of Manual 3 of "The Game Hosts Guide To Awesome Greatness."
Chibi World harkens back, in a way, to the `old school` way of thinking. What is written in the manual is a framework... a guide to help you play a really good game. But the bulk of what you need to make your own games come alive, already resides in your heads.
Read the rules... read them, and learn them well. But what makes this game really amazing, are all the little bits and pieces that are not written on any page; the bits between the lines, where YOU fill in the magic, the atmosphere, and the subtle nuances which truly make role playing into the living breathing pleasure scape of entertainment it can and should be.

There is a truism about Game Hosting (or being a DM). The more you put of yourself into a game, the better the game will become. No amount of rules, no 500 pages of information will make your game better.... however, spend as much time creating your world as you would trying to learn rules, and your games will be that much more intense for players to enjoy themselves in.
From the author`s private collection:
{originally painted and used by him for the Impact Miniatures 2015 chibi heroes and monsters Kick-starter. These were the four Heroes and Heroines used in the Chibi World  A1 Adventure Module}

Hilary`s First Article for the Blog. I think I`d like to run a regular column called

“Musings of A Lady Gamer”

Old Games Versus New

It is quite a hard thing to write an article for a new site, when there are no posts for me to follow! There is no clear path blazing a trail for me to use as a guideline. In a sense, when you are the first, you are creating an entirely new thing. There is almost a sacred responsibility to get the feel and style right, because YOU are the one dictating the tone of what, invariably, may come after.

As I am the partner of one of the co-creators and owners of this blog, it occurs to me that an appropriate theme might be to write about a subject which encapsulates the essence and aims of these creative and productive guys. I can speak with confidence about one of them, as we live together, and we have played RPGs and table top games together for many years; so I feel I know (perhaps better than anyone else alive) what makes the hobby `tick` for him. The other is a man I have known for slightly less time, yet who never the less, has always `grabbed me` with his ceaseless devotion to his beloved Vampifan blog, sometimes inspiring me to better my own efforts within the hobby, and other times causing me to think about aspects of things I may never have thought about without his passion induced threads: always what he writes is interesting, and makes me want to `have a go` for myself.. sometimes things I might ordinarily never even have considered.

And so it is that I sometimes find myself in the middle of two divergent opinions concerning modern gaming trends, and so poignantly do I feel this pull of directions that I ponder about the hobby as a whole at times.

In the old days, there were not that many choices within the hobby, not like there are now. When comparing then to now, I liken it a little bit to old TV and new. Once upon a time home owners had a television and perhaps four channels to choose from. TV was good quality back then and programs tended to be excellently well thought out, and were to be poured over by an avid viewing audience. Everyone watched the same few shows and documentaries, so they were conversational high points to discuss among family and friends alike. TV back then was thus.. better quality, but with fewer choices. Now compare this to modern Television: the average Sky package reaching the majority of houses throughout the lands, has literally over a hundred channels to choose from, and is a far cry from the three or four channels we had back in the old days. Perhaps many people reading this can`t fully remember or perhaps were not born prior to 1990, and so have no concept of a world before computers and when the average home had such limited viewing choices. But certainly, some parts of Britain, places like Wales, in fact left the home viewer with only two TV channels to choose from.

Nowadays in America, the choice of satellite TV is staggering, and most homes have literally hundreds of channels to pick from.

TV back in the old days was special. The whole family tended to get involved; especially if something new hit the screen, a new comedy series or perhaps a gripping drama; or if a film previously only shown in the cinema finally came into our homes. In the summer holidays, whole streets of kids tended to empty and games of football, cricket, and make believe role play Cowboys and Indians came to rapid conclusion when Starsky and Hutch,  Kung Fu, and The A-Team was due to be aired on a Saturday evening, with the whole family sitting lost in silent rapture.

Nowadays there is so much choice available on TV. But is it better? Endless soaps, game shows, reality shows like Big Fat Gypsy Wedding, Britain`s Got Talent, Big Brother, and My Kitchen Rules. People tend nowadays to walk in and out of a lounge without even noticing or appreciating what’s on  'the box' any more (why would they, when so much is rubbish nowadays). We live in a throw-away society where the `culture` of the day is transitory, passing fads, and ever changing re-emergence of... the same thing re-constituted... only in a new jacket. Same old same old, just dressed up slightly to appear new.

THIS is my fear with games.

Once upon a time we had less choices. Games were special back then! In fact that very word used nowadays says it all - GAMES. Nowadays people buy games! Game in a box! Look at the shelves of your local games store. You will see endless rows of boxed games. Buy a game and open it up and you will find (like those endlessly churned out TV soaps) nice components, attractive artwork, but beyond that, nothing much that holds interest for long, and before the month is out, the average gamer is already looking for his or her next quick fix, their next purchase, in an endless merry-go round of similar buys. How many zombie games do you honestly need?  How many versions of fantasy boardgames can you honestly digest? How much use do you really get out of that expensive boxed game you purchased with half a week’s wages, that game you simply couldn’t live without at the time, but now sits high on a shelf gathering dust, where it has sat un-played for the last year? Have you even painted all the miniatures? No? Thought so! just like the majority of gamers, we buy buy buy in a consumer bid to find `that perfect game` which never quite plays the way you hoped it would when you first got it. Why? because no game ever WILL match the ideal in your head. Once upon a time things maybe did: before commercialism took over and ruined our hobby, back in about 1990 onwards, when the world of marketing went “hey, we have a whole new area to exploit here” and the big companies all cast their eyes at... gamers.  Once upon a time we didn’t buy GAMES, we bought rules, used our imaginations to make `games` out of these rules, collected miniatures for our table tops, and most of us made our own terrain to play upon. Those who preferred fantasy to historical games made their own maps and dungeons, didn’t just BUY them pre-made. If a guy or girl game host made a home-made D&D map nowadays, he/she would most likely be told it looks shoddy, and why not just use a commercially available product which looks graphically perfect. Uuuugh!!!!

There-in lies the crux of the matter I think. Back in the good old days, we bought books... rulebooks - Dungeons and Dragons, Warhmmer Fantasy Role Play, RuneQuest, Tunnels and Trolls. We bought the rules, poured over the possibilities careening through our fertile minds, and then set to work to make things happen. We made our own lovingly detailed hand cartography maps and dungeons.. and hey, so what if they weren't perfect, they came from our imaginations, and were cherished like gold dust. Anyone ever seen the expression on your players` faces when you reveal a new map that has taken you the best part of a week to complete? or heard the hushed awe and intake of breath as the visual feast hits their senses with a realisation of sheer wonderment: aware they are witnessing something magical and oh so very highly special?

Now compare that to forking out 30 quid for a book with a graphically enhanced machine regulated map which folds up evenly into six folds, just like every other clone sold to the public does! Mass produced, aesthetically pleasing but somehow utterly devoid of passion, love, or individuality. What have you done to get it? Paid the money over a counter! Have you toiled for back breaking hours, worked for days, and created a unique masterpiece that only YOU in the whole world possess. No, of course not.

I fear we now live in an age where beauty (and how good something must be) is measured by the perfection of how a thing looks; and in gaming terms, not by how well it plays.

Yeah, back in the day, we bought rules, and worked hard for weeks and months to turn them into games of imagination. We were Dungeon Masters, Games Masters, we were the chosen few destined to make worlds live and breathe, to delight our players with seemingly effortless magical adventures, EASILY on par (it felt like) with Star Wars and Lord of the Rings. Nowadays you go into a store, read the back of a box, choose something that looks kinda neat, hand over some cash, and drag home a new game in a box: no love, no hard work, just open it all up, assemble, the pieces and away you go!

... but if modern games are so rewarding, how come most collectors keep buying more and more and more and more? And how come most games get played once, twice, three times, and then end up on the shelf?

Back in the old days, when you bought something, you played it over and over again, until the rules were frayed round the edges from use. How many components of games nowadays get that much use?

So I question at times. Is our hobby suffering from and because of commercialism, as we give away our individuality and inherent inner imaginations, in exchange for nice glossy perfectly rendered products, which we endlessly buy and put on our shelves, simply because there are so many enticing adverts TELLING us of the next best game soon to come out... so that we no longer question the wisdom of our actions any more, and just blindly follow the trends because we are pointed that way by the shiny golden carrot of commercialism?

If this endless production line of new games was so good, then why do we keep buying more and more, instead of sticking to just one or two treasured choices, like we did back in the early days of the hobby?

Coming Soon by Bryan

For those of us interested in both Dungeon Crawl games and Chibi miniatures, I have two items of news for you. First up, Soda Pop Miniatures have announced the launch of Rail Raiders Infinite, a sci-fi Western board-game with Chibi miniatures as a Kickstarter project. The Kickstarter runs until Friday 22nd of April 2016 and is relatively cheap to back. The base game and all the components shown to the left of here are available for $50.00. Stretch goals (of which there are already quite a few, will net you a lot more bang for your buck. Add-ons, which will cost extra are being kept to a minimum, just as SPM did with Super Dungeon Explore: Legends. I applaud this decision and because I'm such a huge fan of SPM, Chibi miniatures, science fiction and the Wild West, I had no hesitation in becoming a backer for Rail Raiders Infinite. Even more pleasing for me, was the fact that Steve has also backed it - he's usually very reluctant to back Kickstarter projects! It has already reached and passed its launch price goal of $30,000. It is due to be shipped in October 2016.
Rail Raiders Infinite is a Chibi sci-fi western board game for 2 to 4 players. Raid the Interstellar Express space-rail to earn loot, infamy, and the ire of C.O.W. and the Galactic Central Bank. In order to loot the train you’ll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you’re out to make a big score!
I must admit that this has the makings of a really good game. Game play seems simple and the figures are simply divine. Although it has nothing to do with Super Dungeon Explore, it will feature SPM's mascot couple, Candy and Cola, as Raiders. YAY! Steve came up with a lovely description for the game - not so much a dungeon crawl as a train crawl. :-)
Rail Raiders Infinite game play with the raiders (in grey) and the law-bots (in blue) on the train tiles that make up the board.
My second piece of news involves this announcement by Cool Mini or Not and Guillotine Games - "CoolMiniOrNot and Guillotine Games are partnering up again to bring you the ultimate dungeon crawl board game experience with Massive Darkness! Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes’ actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on what skills to spend your XP, get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically. Or you can try to sneak around enemies by taking advantage of dark areas of the map."
This is the most exciting Kickstarter news I have heard all year. I am a massive fan of Zombicide and have all of its supplements and the vast majority of its figures. I am wondering if this is actually Zombicide: Black Plague season 2 but opening the game up to cover all fantasy creatures and races and not just those found in Black Plague? It would make sense but this is pure speculation on my part as details of the new game are scarce right now. Launch of this project is due sometime this summer. I'll keep you updated when I learn more.


  1. Guys, what an excellent start to this blog! I love the magazine feel to it.

    I totally agree with Hilary's sentiment regarding old and new and throw away games that don't stand the test of time. My copy of WFRP, now sadly lost When I lent it to someone, was so frayed around the edges and lovingly sellotaped together after a certain fellow blogger (not me!) stuck a knife through it in a hissy fit (he was 13 or 14 at the time) but I treasured that book and still mourn its eventual loss.... I have stopped buying and upgrading GW products because of their rank commercialism and still own and occasionally repaint many old Citadel minis from the 80's preferring to collect the simpler and infinitely more fascinating minis than the over complicated multipart models of today that tower over the battlefield. Most of my terrain is still handmade, as Bryan well knows and will continue to be.

    1. Many thanks, Andy. We're still finding our feet as to how we present the blog and what to include. We have a lot planned and all three of us are keen to contribute. I'm so glad you liked the format of this post. It won't always be the three of us posting together, but when we can we will.

      I thought Hilary's article was well written and it certainly struck a chord with me. I remember most of my old games were played on graph paper with me doing the artwork - something I was very good at being a graphic designer. It is only in the past eight years that I have started using 3D scenery in my games more and more until it is now the norm for me. Whilst I do lament the passing of the old days of gaming I do wonder what I would do if I could go back in time with the knowledge I have now?

  2. Hey, da Gobbo (great name that btw) I hear you and I am totally in agreement. My older brother was mad into Warhammer Fantasy Role Play and Warhammer fantasy (3rd edition) as well, and I used to watch him painting all his figures, total in awe at how he did it. Of course I was in even bigger awe when I`d sneak peek at him role playing with his friends, and see these same figures come alive on the table (little sister was far too young and silly ever to be invited to join in back then). To me it was magic; and I think, also, the beginning of my love for all things nerdy: table top, and gaming. I even have the T shirt "Its Cool to be a Nerd"

    But yeah, you really make me recall how I felt about my first set of rules in the way you describe it Gobbo, like you, mine was my `handed down` copy of WFRP from my brother (soft back copy). It was like my tome of other worldliness and my gaming bible all rolled into one. Sadly it got left on the back of a bus, and never returned to me :(

    GW was a good company back then wasn't it? I can still remember those amazingly cool figures from my brother`s collection. Many now might say they are clunky and very basic, but I still think they look far nicer than most of the modern, eight times as expensive, new plastic miniatures they now make.

    Fabulous first posting Bryan, Stevie and Hilary. Gobbo is right, really has that magazine quality to it. Please keep up those long in depth articles. Its so rare to see that nowadays, as so much is often `dummied down` to the state of being shallow and boring.

    Love it you guys,


    Incidentally, I now own said collection that once belonged to my brother, so yaaay me!!!! Does that qualify me as true retro gamer wonder? hmmm *ponders that thought*

    1. Many, many thanks, Tarot. Lovely comments and this must have been a trip down memory lane for you... and others of a certain age.

      By the way, with an old figure collection and rulebooks, you are deffo a retro gamer. I hate Games Workshop with a deep passion now but it wasn't always like that. They used to make some great games and figures but now they have sold their soul to the devil and they don't care at all about old gamers like me who stood by them during their formative years.

    2. Yes Tarot that does qualify as retro gamer, although not a gruff grumpy one like so many of us lol.

      WFB 3rd edition was the holy grail of mass battles and pretty much shaped my war gaming for many years. Now I can't play AGe of Sigmar or the newer edition of W40k because of the absurdity of the oversized minis.

  3. hmmm yes, this is what I have heard repeated many time Bryan, rising to varying degrees of passionate rage even, in some people I listen to. leaving me with the only conclusion I can with all clear consideration make, that I missed the good days of GW when they listened and cared for their customers (I was too young); and over a years in a campaign of almost Gangster like tactics, they have now become (money grabbing) grubby criminals who overcharge dreadfully, ensuring, with foul bullying, they knock out as much competition as they can, while continuing to dupe their public with candy and gloss, in a slowly losing desperate bid to maintain their throne of power and wealth. Is that accurate?

    1. You are absolutely spot on, Tarot. Many gamers nowadays (especially old timers) see GW as "the Enemy" - a vast corporation who cares more about profit than good customer relations. This is why I will always support the little one man or small staffed companies. They CARE about customer service and customer loyalty. I can still remember when GW were about fun - they once made a dwarf sitting on a toilet! (I still have that figure!) Can you imagine them doing that nowadays? No way!

  4. hehe, really, that is just so quirky and neat. Dwarf on a toilet. Oh please, please show him sometime, I`d like that.

    *shudders at the thought of GW an their evil ways* Must be awful to be a long term veteran who has followed GW faithfully all these years, and be stuck between a rock and a hard place now. Do I follow them still and besides I have a life times collection of their lovely miniatures. Or do I say "No More, enough is enough!" and go find better cheaper miniatures and rules elsewhere; and join a friendlier community of likeminded enthusiasts - like CMoN with their Zombicide and Black Plague on line community, to name just a few of their games. Hmmm must be a hard choice that.

    Sorry, I`ll butt out now and stop monopolising the comments. I don`t think you can be right Bryan, about Massive Darkness possibly being Black Plague wave 2. Why would they hide this fact? Being as their Zombicide franchise is so very successful, wouldn't they be blasting the fact loudly to their customer base if Massive Darkness was in fact the next instalment, not hide its light under a bushel? Just saying.

    1. I'll try to dig out that figure of the dwarf sitting on the toilet for you, Tarot.

      I still have loads of GW figures that I will never get rid of. Ditto with some of their older classic games. But it seems highly unlikely that I'll ever buy anything new from them.

      Regarding Massive Darkness, there has been speculation on a few forums I follow that it IS Black Plague 2. It is using the Zombicide engine for its rules, so if it wasn't officially season 2 it would be an easy task to make it so. On top of that, both are fantasy games. However, at the moment, this is all just guess work.

  5. One of the hardest things to do is be analytical about the hobby without always sounding negative. I personally find it quite fascinating to look backwards and see how far things have come, to the point we are at now! Not all the changes are good, but hey, there are still so many things we never had once upon a time. Can you imagine what we would have done if ANY of the cool things that exist now had hit the public back in the 70`s, 80`s, or even the early 90`s? Imagine Zombicice Black Plague or Super Dungeon, or Dungeons and Dragons Adventure System, or especially the HUGE game system Descent: Journeys in the Dark having been available when we were kids. We`d have thought we must have been abducted by aliens in the night and woken up on some strange highly advanced planet. Hmmmm food for thought that.

    Thanks for the great comments da Gobbo Grotto. Tar` is right, you do have a cool name.

    Hil xx

    1. Thanks Hil :-)

      I agree, it seems like a lot of gamers only hark back to the good old days and that all new games are rubbish, just not true! There are loads of great new games and some lovely rejuvenated older games that have been refreshed. It's the GWs of the world that are the ones that have lost their way... I guess the best thing about gaming now as opposed to back then is that I have a bit more money to throw at it (not too much as I'm only a lowly public sector worker) and the space to play it in. :-)

  6. Arkham Horror + expansions and Talisman + expansions are good examples of absolutely incredible old games, re-vamped (by FFG) to become even more amazing now than they were when they first hit the shelves.

  7. Great post. Thank you folks. Certainly lots of food for thought. I am from a generation that started their gaming life with graph paper dungeons and the old 'red box' D&D game.

    29 years later, so much is sitting around untouched for some of the very reasons Hilary mentioned (although admittedly, working long hours has to take some of the blame). It's certainly got me thinking about quality of experience over quantity of games.

    Sadly, I no longer have most of my old school models, but even today it's character I am drawn to in a miniature, more than sculpting perfection. I think that this same philosophy could (and should) be applied to games.

    Bah. Enough rambling. Thanks again for getting the old cogs turning in my head everyone.

    1. Thanks, Jon. Always nice to hear from another "old timer!"

  8. Hi Jon, yeah Hil has an insightful way with words, not just words, but she has a way of making you think and question things - in a good way.... which in turn sometimes makes us have gaming epiphanies and personal insights which CAN end up kick-starting the mind to rekindling inspiration and imagination with renewed vigour.

  9. Wow. I wasn't entirely sure what to expect from this blog, but you've certainly exceeded my expectations. Both Steve's design philosophy and Hil's commentary struck a chord with me.
    I started gaming with AD&D 1st edition, through 2nd edition and various side treks to other systems, until the release of 3rd edition coincided with my gaming group dispersing across the country.
    The advent of blogging and the greater online gaming community has allowed me to return to the fold, although primarily I focus on miniature gaming. However, due to lack of disposable income, I have yet to b back a kickstarter, possess no 'big box' games and very few actual wargaming rules.
    What I do have is lots of half painted miniatures, a home brew ruleset which exists mostly in my head and a supportive online community who understands the joy of this hobby and actively congratulates you when you do something pretty cool.
    I don't need a hefty ruleset to know who the winner is here.
    An excellent start. Well done all.

    1. Good to hear from you, Jez. Hilary's post has struck a chord with quite a few of us. It certainly did for me.

    2. Hi Carrion Crow (Jez). Thank you for such a complete comments reply to our opening articles for the new site. It was a bold move to open with a veritable wall of words and not the usual eye candy and lots and lots of pictures and art work... though that will come too.

      You sound like you are in a good position to be in the hobby actually mate, Loads of treasured (and half painted) minis, a home brew set of rules which is ALWAYS a really cool place to start. I`m almost envious. One of then things I love most is rooting through old collections I`d all but forgotten about, opening boxes and going Ooooo and Aaaaaa as I re-discover old treasures; and then my mind starts careening with ideas, as I dust off the boxes, the metal and the plastic and start to see everything with new vigour and fresh insight (like opening the heavy curtains in a musty old room to allow in the streaming sunlight).

      Rekindle the love you once had for these old minis mate, like you had when you first bought them. Make plans in your head, write things down in a book... like being a DM at the start of a new D&D campaign; then start ticking off the list one by one as you bring new things to life - out of things old. No need to buy anything new just to kick-start the imagination... just love what you already have if (like me) funds are sometimes short.

      Its amazing how old, forgotten, unloved treasures can take on a whole new meaning with just a bit of clear new insight and enthusiasm.

      Good luck, and I wish I were there to look over all your cool stuff. Its one of the things I enjoy most, going to a friends house and looking through his/her collection of game stuff. I always get so excited and enthusiastic.... like looking through an Antique shop, always interesting and fun.

      I see an old Star Wars Skirmish Miniatures Twi'lek with Quarter-Staff and my mind goes "OOooo wouldn't she be cool in a D&D campaign as a personal body guard of the nefarious Underdeeps (Skullport)Crime Lord, "The Eye"... a particularly gross and nasty Beholder who runs the seedy dockside area of the Undrcity. His Twi'lek guard (hey, she is probably his poor slave concubine as well, ewwww) is totally loyal to him and to his safety, because he has her young son kept prisoner somewhere `safe` to ensure her continued `devotion`. How did a Twi'lek get to D&D anyway? Why... by use of a Spelljammer of course hehe.

      I see an old World War Two British Commando and another with a radio and head set, and immediately my mind goes "Doctor Who" or "Star Gate". And suddenly those two plastic minis take on a whole new life as I start planning mini adventures for them in my head: "This is Fox Trot Alpha Tango.... calling Home Run Charlie, come in please..... anyone.... *static*.... come in please" The primordial jungle canopy presses in closely around the pair, and the roar of the giant reptilian beasts sounds ever closer in their ears.

      yep, you just gotta love a hobby as diverse and rich as ours is :)))

    3. Thank you both for your replies. As Bryan well knows, I regularly "re-purpose" miniatures for other projects (Marro Warriors for Ghostbusters? Why not! A conversion of a Heroscape robot into the spooky space kook from Scooby Doo? Done!). And when I want a particular miniature that they either don't yet make or is out of my price range, I just make my own, as can be seen from Roger Webb and I's regular trips to Eternia and my rather spiffy Ithaqua.
      I've also recently rediscovered my love of the Ravenloft setting and have been regularly posting my revisions to perceived problems I had with "canon" Domains on their forum.
      So much imagination, so little time... :)

    4. Jez, it sounds like you are having a great time with your hobby. It always makes me happily when I see other people enthusing (like I do) over their private eclectic collections of minis. Actually, all this talk has gone and made me feel inspired lately. So much so that I have just begun a brand new game, using as many miniatures from my collection as I can possibly conceive of doing: and I got the others to do the same, so all in all, we have the makings of an amazing table top role playing campaign, using both pen and paper, hand drawn maps (and various collections of paper, card, plastic and resin terrain). I am merely one 3rd of the world, and two others have joined me in fleshing it out and bringing everything to the table. Effectively creating a shared campaign world for us all to adventure in.

      It was seeing Shadows of Brimstone that first got me thinking. The idea of gates to other worlds, it all got me starting to think to myself, well why not also have them as portals leading to other dimensions, as well as just portal jump gates (not necessarily even arriving the other side in the same time stream - hence making it perfectly acceptable for example, for a Pulp Nazi Team of Scientists and troopers, aka straight out of a Indiana Jones movie, to go through a gate in 1936 and end up in the jungles of the Congo in Aztec times, complete with lost world dinosaurs and Tarzan like jungle natives). Jump through another gate, and it could be to an alternative earth dimension somewhere in the Dungeons and Dragons Forgotten Realms or the lands of Greyhawk; or the untamed Colonial wilderness of old America: like the lands in "A Touch of Madness".

      All this means I/we can start using our vast combined collections of miniatures, from modern day zombies, Black Plague, Touch of Madness, Dungeons and Dragons, Warhammer Fantasy & Sci-fi, Pulp, Modern War, HeroScape (thanks Jes for reminding me of those), Tannhauser, Descent, Doom, Aliens, Docrtor Who, and literally anything we want, into our games. Even chibis: there must be a dimension where these weird looking humanoids resembling people, but with strange oversized heads and little bodies, roam the worlds of their own similar lands?

      Yeah, all this talk has really got my gaming imagination working overdrive.

  10. {I am merely one 3rd of the world, and two others have joined me in fleshing it out and bringing everything to the table}

    She means she pestered us mercilessly, until we greed to join in her mad, crazy and utterly inspired idea hehehe.

    Hil xx

    1. Love it, what great enthusiasm you guys have, so very inspiring! Steve, Hil and Bryan Keep up the good work! Tarot keep commenting! This is fab...still not convinced on Chibis though lol.....

    2. Thanks, Jez. It's comments like yours (and Tarot's) that inspire us. Don't worry about not getting Chibis. One of two things will happen. Either we'll convince you Chibis are not as bad as they might appear or we'll wow you with the other stuff we plan to cover. The blog was originally going to be devoted to all things Chibi but in a moment of common sense we released how limiting that would be. Hilary's article shown above, for example, has nothing to do with Chibis. It's about gaming in general. For our initial posts we will be concentrating more on Chibi gaming but we have so much other material we want to cover that Chibi gaming may well be overshadowed by other games. Stick with us as we have so much material to work with and I'm sure you'll be constantly entertained by what we post.

  11. Hold on, I`m confused. Is Jez da Gobbo or Carrion Crow?

    Yeah, Chibis seem to take a bit of getting used to I`m noticing. Don`t worry, its the same here too, even at the clubs we attend and host game sessions for. Its like "Chibis, ah yes. They`re those ugly little Pokémon toon things the kid all seem to love, right?" or people associate them with cute yuck yuck "Sailor Moon" type imagery. Actually I think as a generic description, you`d hit closer to the mark to think in terms of characters from the Final Fantasy VII Play Station game of the 1997 (which was most definitely had a Chibi anime feel). Okay, maybe Super Dungeon Explore harkens back a little more closely to Nintendo games such as Legend of Zelda and Super Mario, but never the less, Chibi gaming in general has its roots far more in Japanese `mature art` anime, and in rpg games such as Anima and OVA, which is basically role playing with a massively heavy oriental Japanese (and Chinese) theme, yet capturing the feel of the darker side of the macabre and horror, almost Lovecraft - Cthulhuian mythos; with a slant towards the grimly horrific, and even darker cyber science fantasy.

    As such, Chibis are really anything other than cute, or silly, but take on a whole new role when depicted as being rather scary and somewhat creepy: which of course, fits what we need really well - i.e. creepy dungeon crawl fantasy, horror and sci-fi.

    Best of all, these fascinating little minis paint up real good.

    BUT, and a big but too: this is all academic really: as Bryan says, if you don`t find Chibis to be your cup of tea, even after watching the future line up of games these guys have planned for everyone to enjoy reading about, then no worries at all as there is going to be literally tons of non Chibi stuff to enjoy as well.

    However, I think maybe we might convince you. If not with Super Dungeon Explore, then perhaps with Chibi World, which is much darker and mature `dungeon and campaign` themed.

    Hilary xx

    1. Ooops!!!!!!!!!!! My bad! Da Gobbo is Andy. Carrion Crow is Jez. So much for my proofreading skills! Plus, that'll teach me to reply when it was well past my bedtime. Apologies to all concerned.

  12. Hey I just had a thought. Isn`t one of the free stretch goals for the forth coming “Black Plague” kick-starter Jareth, the Goblin King (played by David Bowie) in the film Labyrinth? Am I seeing a blindingly delicious and exciting opportunity here?

    What does the film/movie Labyrinth have that makes it unique for chibi and non chibi dungeon crawl gamers?

    Well, it has animated puppets, effectively look JUST like chibis. In fact, come to think about it, they ARE chibis; and yet alongside these are human actors and actresses such as Sarah (and Sarah`s parents) and the Goblin King. If you go one step further with this and extend the theme to include the four highly cool graphic novel sequels which comprise the “Return to Labyrinth”, then you have the possibility to add all sorts of animation puppets and humans together side by side to create a rather amazing and unique fantasy world. A little like “Kingdom Hearts” does for computer gamers (by mixing genres and characters from different fairy tale books and movies), only this idea would be ideal for table top gamers such as ourselves?

    So we could add Snow White and all seven dwarves, Snow White`s evil Godmother (Big Boss), Cinderella, princess Rapunzel, or any other non chibi we want, drag them all into our world and into our games alongside all our Chibi miniatures, to create the most incredible mix and match collection of dungeon crawler denizens for our games, right? Oh and when I say dungeon crawls, I mean deep overgrown forests, winding mountain paths, and haunted manors, as well as good old dungeons.

    Hmmmm, might be hard to achieve using Super Dungeon Explore, but hey, Chibi World would be ideal for doing this. Almost like these generic chibi/fantasy rules were made for it actually. Oh how long until the Chibi World rules get added to the site for all to see and share; and will you be doing some battle reports and article columns to show everyone how the rules for that game work?

    I can`t wait, I want it all NOW.

  13. ... and therein lies the danger dear Tarot. One just as easy to make as collecting too many things at once and gathering mountains of unpainted lead (or nowadays usually unpainted and unassembled plastic).

    Just like it can be very easy to buy too much, too many games, and never find time to play with everything we purchase; so too can a myriad of great game ideas end up check mating us and numbing us into a state of over-kill, until we end up unable to take any direction at all, as we struggle to wade through the confused mess.

    For the fantasy gamer eager to create something wonderful and new, it can look something like this: "Shall I make a Doctor Who world, okay I`ll need Daleks and Cybermen, and Weeping Angels and... oh but which Doctor shall I use? Maybe I`d better just play Star Gate, yes that's a good idea, I have all those cool soldiers I collected and have never used, which would paint up wonderfully as guardians of the gates. Hey but then I`d not be able to do that Gothic Horror game I`ve wanted to do for so long, and I just remember I went and bought all those cool gothic vampires and werewolves at the last game show especially for doing this. Hmmmm but that leaves me no time to play my Dungeons and Dragons Greyhark campaign with the guys, and I spent ages making all those maps for it last month. Hmmmm maybe I`ll just stick to Brimstone for now. Oh but then what about my Bolt Action diorama I want to see finished so I can play Pegasus Bridge... and that reminds me, I need to pant up my Dads Army miniatures boxed set sometime.” *pauses a moment to think* “of course, I could just get out Arkham Horror.... and Mansions of Madness, but then if I do that I`d never find time to play my John Carter From Mars D&D campaign, and I spent simply ages painting all those figures up and making all those cool cavern maps last January. Maybe I`d better just stick to Warhammer Fantasy Role Play for a while.... and Necromunda, maybe Last Night on Earth as well.!!!!”

    Great ideas are wonderful, but not so wonderful if they mean that everything we do demands we have take on even MORE work to make these great ideas see actual game time fruition. I`m old Tarot, hahaha, and have learned that there is one fundamental truth to gaming. ONLY take on board anything new if that new thing involves adding something to a subject you ALREADY collect for. Otherwise you just end up diversifying ad infinitum, and nothing ever gets finished, and you end up spinning out of control haha.

    I work on what I call `my six`. That’s six things I know I have time to do, and do well. If I take up a seventh (like I did recently when I got into Brimstone) then something gets packed up neatly and stored away in boxes in the attic... so I`m not tempted to touch it again for a good long while. This way, everything I do is focussed, and I never go beyond my six. I have time for my ONE (not two or three) dungeons and dragons campaign game, and I have time for my Chibis, and I have time for my colonial wargames; and time to enjoy my Brimstone, and my Zombicide, and... you get the picture.

    However, in this instance, your Labyrinth idea is pretty darn cool, and works because adding The Goblin King`s labyrinth to chibi games CAN be done simply by including Jereth (and Sarah if you like) into an existing world of Crystalia... or my own Ostalya, so nothing new is undertaken, just a cool new idea thrown into the already boiling pot.

    Nice one Tar hun, consider that idea well and truly stolen, woooot!!!

  14. There is some sound truth there Mr Steve *pokes tongue out at him*

    When I look at many of my peers (like at games club) I see the guys there constantly with new games, sometimes almost desperate just to buy something because the money is burning a hole in their pockets, and yet they never seen that happy with what they`ve got, and are always looking for that next new things. Of course, having a club in a games shop isn`t the most conducive to avoiding this, but all the same, I do see how easy it is to be sidetracked in a never ending quest for – well, for what exactly, happiness within the hobby?

    Me, I pretty much only play with anything Anime. That`s Anime games like “Anima: Beyond Fantasy” (which is a really cool rpg btw), “Ninja All Stars” and “Super Dungeon Explore”. And you know what, I DO find myself much more focussed and happy because I don`t diversify away from this genre of game too much. I see other guys only playing zombie type games and THEY seem happy as larry, and I see those who have only played and stuck with D&D for the last 11 years or more and THEY seem blissfully happy. The odd occasion where I have been tempted to buy a game outside of my favourite thing has (all three times) been a disastrous waste of money and my time, forcing me back to my dear beloved Anime with sighs of happiness, like returning home after a long absence.

    Some might say sticking to only one thing is boring but actually it’s really not. For me, any given month or so, I do so much involving my favourite three games. Take Super Dungeon Explore for example. I read up on the game, read other people s blogs and comments and this usually gets my mind working away as I think and apply what I hear to my own mind set. Often I may see a piece or a set I really want, and I save my pennies like crazy to get it for myself. Currently I am simply dying to get my fingers on “Beatrix The Witch Queen” but I don`t have the cash for her yet. But you see, I have a hobby I can never get bored of, just in Super Dungeon Explore alone, I have lots to pour over and plan my various future purchases for (anticipation is as much a part of the hobby as actually GETTING the things we want). I make my own terrain, I make my own maps, plan my own scenarios, I paint my miniatures, I play my games with my miniatures and my home made terrain, and I have the time of my life. Somewhere along the way I probably even get quite good at playing the game *coughs – 17 wins in a row* hehe.

    Same goes for Ninja All Stars, but there with that, just trying to BUY everything for that game is a challenge for me in itself; there’s just so much. But what I`m trying to say is, yeah, I agree with you. I`ve seen it. The more you have does not necessarily make you MORE happier in your hobby (is there such a word, more happier, lol). Focussing on just one or two things does seem to have a whole lot of merit I find.

    Tarot xx

    1. Great comments, Steve and Tarot. Let me cover a few points you raised. First up, "Oh how long until the Chibi World rules get added to the site for all to see and share; and will you be doing some battle reports and article columns to show everyone how the rules for that game work?"
      The first part of the Chibi World rules are going up next Wednesday. I'm working on them now to get them edited for publication for our blog. The actual rules will be in two parts and the bestiary of heroes, monsters and big bad monsters in (hopefully) two more parts. That's the next four weeks covered. After that will be Steve's first Chibi World batrep. I'm sure there'll be lots more to come. This rather leaves me with little to post but I do think it is important to get the Chibi World rules out to a wider audience. Besides which, I'm sure there'll be times when I monopolise the blog. One of the problems we have, and it sure is a nice problem to have, is that we have so MUCH material we want to post.

      Tarot, I'm glad you like Ninja All Stars. I was lucky and bought everything when SPM launched the game as a Kickstarter. I like the game a lot because I got that it was a sports game straight away and not another skirmish combat game, even though combat is a big part of the game. from comments I've read some people were disappointed with the game because it wasn't what they thought it would be or because they read bad reviews by people who didn't understand the games' concept.

      "I see other guys only playing zombie type games and THEY seem happy as Larry!" That was me a few years ago. I had games I wanted to play and ideas aplenty but I purposefully stuck to only playing zombie apocalypse games. And, yes, I bloody well did enjoy them. It was FUN! But then I had an epiphany and suddenly realised that diversity could be a good thing. I'd been avoiding branching out into other games for far too long. The blinkers came off and a whole new world opened up for me. This was around about the time that I discovered solo play boardgames like A Touch of Evil, Super Dungeon Explore (even though it wasn't specifically designed for one player)and Arkham Horror. These led me to expand to Castle Ravenloft, The Forgotten King and Rum and Bones. My lifelong love for Wild West gaming has been rekindled with Shadows of Brimstone and I want to get back to sci-fi gaming with my Judge Dredd miniatures collection. I already have the rules and figures for this project. I just want some scenery I can use and that problem will be sorted this summer. The future is bright and I'm not stuck in a rut playing just one genre. That said, my love of zombie apocalypse games will never die. But, I also realise the wise words of my good friend and mentor, Steve - don't stretch yourself too far. I am fully aware that I could end up with too many games I love on my plate. But, at least I'm aware there is a potential problem (can you have too many games to play? Yes, you can!) and I'd rather concentrate on say, a dozen games I love. Steve made a list of six games as his core likes but I see that has now become eight with Shadows of Brimstone and Rail Raiders Infinite being added to his list. Bottom line is, yes, it is best to concentrate on a few games but that number can vary from person to person.


  15. {{but I see that has now become eight with Shadows of Brimstone and Rail Raiders Infinite being added to his list}}

    Oh heck, I`ve been caught out, damn... damn. To quote Han Solo a moment: "Its not my fault... its not my FAULT." Yes you are right my friend (I can`t get anything past you can I) my six is now my eight *shuffles feet sulkily*. But its not my fault, honestly... three of the kids visited us last week (wow, we played some mean sessions of D&D that week) and Ryan knew I was interested in Rail Raiders Infinite and slapped the money down on my desk and said "Go add yourself to the kick-starter" so wooping with joy, I did... its not my fault.

    Shadows of Brimstone I kinda snuck in at last moment `cos, its looked soooooo good, and I was fortunate enough to watch, then play a few games at a local store and loved it so much, I just HAD to go buy a base game (the swamps one) and then pick off a few of the expansions.

    So yes, you are right Bryan. My six or *coughs* eight now, works for me, but another person may be happy and able with a full complement of a dozen (points to you), where as there are some who like to stay focussed on just one subject... man, I envy those dudes.

    As Bryan says, our problem isn't a problem at all really, its simply that we have so MUCH material to add to the blog. Finding ideas and things to write about simply is not a problem. Good position to be in for sure. Again he`s right, there is no rivalry, and when Bry` wants too take over the bulk of the material, Hils and I will just step back and breath a sigh of happy peace and read all he has to write for a while. Its all so good, 'Ain't It :)))

  16. Hi sweet Bryan. WOW yeah, Ninja All Stars is a fantastic game isn't it. It is a sports game yes, but in my mind I see it more like a "Hunger Games" sort of thing, in fact with very few changes (mostly changes of perception, in your head) the game can become just that if you want it to be. I once was a player in a Star Wars rpg which used this idea, and I am struck by just how similar Ninja All Stars is to this earlier idea we played out.

    The premise was that Quafig the Hutt (extended universe character) had an illegal gambling arena. When I say arena, it was more of a huge mega dungeon with a central stadium (for the ultimate end fight). Just like in The Hunger Games, cameras were placed everywhere, and people lay bets on who would win and who would be knocked out next etc. Like Ninja All Stars, the game had teams as well as powerful strong individual hero types, often gathered from all across the galaxy. The similarity to this game we played and Ninja All Stars is not lost on me - only we made this game up long before anyone else hehe.

    Already Steve is trying to `nab` the board off me, as he says its perfect for his CW rules. He only saw the board for the first time the other day and fell in love with it right away.

    *sighssss* I dunno, MEN lol

  17. Quote: (That was me a few years ago. I had games I wanted to play and ideas aplenty but I purposefully stuck to only playing zombie apocalypse games. And, yes, I bloody well did enjoy them. It was FUN!)

    Bryan, your zombie All Things Zombie battle reports and campaign were classic, and you should do something similar again: only now you know so much more, so your written work for that would be even more amazing now too.

    The games you mention: A Touch of Evil, Arkham Horror, Dungeons and the Dragons Adventure System Boardgame, Shadows of Brimstone, are these all very enjoyable aren`t they. I don't know Rum and Bones at all, other than that I have heard about them. But you mention Judge Dredd. mMmmmm just looking at all your lovely terrain on your ATZ battle reports of old, I can just picture comic book dark alleys and warehouses filled with crooks and crazies, and judges trying to enforce law and order to the streets. Those twisty winding streets are just another form of dungeon crawl after all, aren't they. I am looking forward to seeing this game come alive *hint hint*


    1. Why can't more blogs have long comments like these? Not waffle either but intelligent comments made by genuinely enthusiastic gamers!

      @Steve. Yes, I have been counting! *Chuckle* Six becomes eight so easily! As for rivalry between us - PIFFLE! - there is none. We're a team and good friends.

      @Tarot. Your Hunger Games inspired Star Wars game sounds great and is something I'd have loved to have joined in. There is a sporting element to the Hunger Games so your comments made a lot of sense to me.
      By the way, I view you as part of our team, my dear, and if you ever wanted to write an article (or more) for the blog I'd be only to happy to post it (them) for you.

      @Hils. Thanks for remembering my ATZ campaign so fondly. It will return later this year after summer is over. Why the wait? It's the same reason as to why I'm waiting to start my Judge Dredd campaign. This summer sees the release of the Battle Systems Urban Terrain Kickstarter that I backed massively. I spent more on that one project than any other Kickstarter I've backed but the amount of terrain and scenery I'm getting will have a huge impact on my gaming. All of the terrain is modular and detachable allowing me to build upwards and outwards. Plus it can be taken apart afterwards and stored with very little room. Honestly, it looks totally mind-blowing and will have me playing lots more batreps. ATZ and Judge Dredd are just two I plan on doing. There'll probably be others as well.

  18. That Battle Systems Urban Terrain Kickstarter terrain looks staggeringly good Bryan. I wish we`d have known about it in time to back it, if only for the dungeon stuff. I have saved this company to favourites now, as I think we will be returning to it at a later date for sure. As for the promise of a Judge Dredd campaign to look forward to from you, this will be a nice treat to look forward to. That dark futuristic cyber gothic comic stuff really interests me. I don`t know enough about it, and it really wouldn`t take much to stir an interest in me over this subject.

    Hils xx

    1. Hils, I can totally understand your fascination with the Battle Systems terrain sets. I missed out on the original fantasy and sci-fi sets, but more than made up for it with the urban terrain. Plus, some of the sci-fi stuff was offered with the urban terrain, so I will be getting them as well. You can order direct from the company for the fantasy and sci-fi stuff. For me, that's something to think about for the future.

  19. Bryan, you honour me deeply, thank you for such a kind offer. I WILL take you up on it as well, though I know you guys have a lot planned for the near future so I wont swamp you with any material just yet.

    However, I think maybe I can run you a suitably anime/chibi one off adventure sometime; or perhaps run you guys through a "Doom" Sci-fi macabre dungeon complex (yes I know, I usually only do anime and chibis, but I do like a few other games as well). Fantasy Flight Games made the original table top boardgame of Doom, and a rather neat expansion to go with it as well. Based entirely on the old PlayStation/PC game "Doom 3" it was/is a bit of a classic, though not one of FFG`s best sellers for some reason. The components are extremely atmospheric and well made, and the plastic minis suitably high standard - typical of FFG`s usual excellence. Sadly I consider the rules very clunky and needlessly over complex. So I went and completely re-wrote the game from the foundations upwards, and now the rules (for me, anyway) works just fine, and allows a game to be played which feels really creepy and suitably horrific.. If I do a play through for you of this cool game, I`ll include a copy of the rules as well, for everyone to enjoy.

    But as I say, I will let you all work away for a while first, and when I see a free gap, I`ll work something out and sent the finished file(s) to you Bryan, so you can work your blog magic on it all.


    1. Sounds like a plan to me, Tarot! Computer gaming is one area of gaming I just never got into. My brother, on the other, hand does nothing but computer games, so through osmosis I am aware of what's available and which games are cool. I'm only vaguely aware of "Doom" but even so, I'd love to see your own take on the game. We'll get Steve's Chibi World rules out of the way first and then we'll discuss anything you want to add to the blog. On a personal note, I find your enthusiasm for gaming in general and this blog in particular totally heart-warming. Bless you and please, never change!

  20. I second that Bro, she`s a true gem at the top of a stack of treasure in a chest isn`t she. Her glint is all the more attractive because of her genuine charisma.

    *Hugs his Bro... good, 'Ain't It :)))

    1. All is good, my bro! And Tarot is indeed a gem and a rare find.

  21. Bryan, I was just reading your article on Rail Raiders Infinite, and suddenly realised just how excited I am at the prospect of getting this simple but rather cool looking boxed of goodness. I know Steve has ideas running through his head like "those minis will be so cool to add to Chibi World" and "Ooo, wouldn`t they make a cool alternative to using the Shadows of Brimstone Heroes and Heroines?" but for me, I actually want to see this game played straight out of the box, as is, using the proper rules of the game. It looks absolutely intriguing, don`t you think?

    It is directly because of you that this game peeked our interest. So much so in fact that when my son came to visit, he heard us going on about it and decided to gift us the money so we could become part of the pledge for the Rail Raiders Infinite kick-starter campaign. As Windsor Davies would say "lovely Boy"

  22. sorry I meant *simple but rather cool looking boxed game of goodness*

    1. My primary goal for buying this game is to play it. If I can use anything from it in other games, well, that's a bonus. By the way, have you seen the three player play-through video? Here's a link to it -
      Okay, so it is a pre-production demo with stand-in figures, but you can still get a good sense of how much fun the game is.

  23. He is right about them being simply perfect as Brimstone alts, in fact I`d go a step further and say that I`d like to see cowboys, saloon girls, sheriffs, deputy marshals, dismounted 7th cavalry (dragoon train guards), indian scouts, card sharps and every other "Deadwood" type of chibi western misfit conceivable added to Chibi World; but I also totally agree with you sis, Rail Raiders Infinite looks *mighty fine* <---- (best southern drawl) in its own right.

    T xx

    1. I totally agree with using the figures in Shadows of Brimstone. I'm with you 100%, Tarot, on wanting more Wild West archetypes as Chibi miniatures. The more the better but I don't think it'll happen too soon. Hopefully, if the game sells well, (and going off the number of backers so far I think it will) we ought to see one or more expansion sets coming out later, probably some time next year. Fingers crossed!

  24. oh fingers crossed absolutely Mr. Bryan. If I remember rightly, you are quite a fan of the westerns. So I imagine RRI is really your *thang* <--- southern drawl again). It is mine too, but my interest in the west is far more Hollywood, Comic Book, Musical, and HBO: covering theme such as Silverado, Cowboys and Aliens & Wild Wild West, Calamity Jane, and the series Deadwood. Beyond that I`m stuck I`m afraid. But I really do take to the genre quite passionately. I have ever since watching a wild west show at the circus (when I was a kid) thinking how nice the ladies look in their saloon and rancher girl get up. I always wanted and looked for an excuse to put on these lovely costumes, and finally realised my wish when I got to play Calamity in a stage musical. Now I`m hoping one day to get a saloon girl costume so I can get into the mood when I play rpgs with the guys hehe.

    Oh I forgot. I also love the Clint Eastwood Spaghetti Westerns. They`re so hot.

    Tarot xx

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