Before you go running for the hills, this is not me and Steve visiting a nudist colony... naaaa, just Steve coming to visit the Workshop, and discussing and planning where the skirmish game is going to head.. and what scenery we need to create for the upcoming game.. plus new models and what races we will feature in the initial release in April.
Was great to meet Steve in person and discuss so many elements that we needed to get right at this point to have a clear direction for these busy months ahead.
Steve was the perfect guest, and like a kid in a candy shop, when in the work areas (heard lot's of "oh that's so cool!").
"AND THE WINNER IS"
So what have I got for you all this week: first is the announcement of the winners of the last competition..... and......
...... the people's choice goes to Jez for his Nisari concept. Well done Jez. As part of his prize he will receive the three Nisari models I am already working on, he will also receive a gladiator of his choice, with his choice of weapons, which I will convert and paint for him personally; so it truly is a one of a kind prize.
The winner of the cupboards choice, this was very hard as there was so many great entries, we finally decided that Tarot's Creminisci was the winner, she will also receive the models of her creation and a gladiator of her choice converted and painted by me.
Now, since Simon came up with the idea of the two headed monster, I have been trying to come up with a way to incorporate this into the games: at 2 AM one morning it hit me! "Let's do a two headed commentator based on me and Steve." I thought. So I present to you a WIP shot of Gilly & Stave (Gilly after Steve`s surname Gilbert, and Stave as an amalgamation of Stone and Dave).
I just need to finish shaping their floating commentator box and add the four camera lenses then he will be ready for casting.
I will now pass you over to Steve for his half, until next time have fun !
And soooooo, what a roller coaster of a long week end. I got up just before six AM on the Friday (still pitch dark) while Hils fussed about me and making sure I hadn`t forgotten anything. Drove through the early morning to the airport (I love watching the dawn sun come up). Got to Cork, got my plane, and was with Dave at Bristol Airport around mid day... then a nice leisurely drive to Gloucester and BLAM!! the mini holiday was able to start proper. I should point out that from the moment we met, the conversation never stopped and carried on that way from Friday right through Sunday and the moment we finally said our farewells (and Simon, yep, I finally met a guy who talks even more than I do, lol). Meeting the lovely Sarah was an extra bonus treat... wow, what an amazing woman and I finally got to meet the brain box (the original primogenitor) of the whole Death Match idea. Sarah created the whole game background and the alien monsters, now smartly written up into the rules world and galaxy system history.
Dave sorts me out some bits from the company van.
So I finally got to see Dave`s REAL modelling
first hand. What can I say... its stunning. Way cool in the flesh, and he`s got literally tons of finished models and entire armies of perfectly painted fantasy and sci-fi stuff.... including some of the best 28mm painting jobs I`ve ever seen. And an absolutely enviable collection of model vehicles, flyers, and space craft imaginable... all fully painted of course. But look about his games room (or take a visit to his real TWT workshop ) and you quickly come across the hundreds of wips, unpainted castings, and various `ideas in the making` this guy is working on. Ideas seem to flow from his brain and into his crafting hand like a diva running through an arpeggio.
Hils commissioned sci-fi cars, I was finally able to pick them up for her in their finished (painted by Dave) state and bring them back home with me.
Dave shows me his sculpted Dragon.
This winged dude is pretty darn awesome. A piece de resistance.
A most enjoyable three days, and we managed to get a heck of a lot of planning sorted out.. mostly for the new Skirmish game a compatible sister game world to Death Match. So we have much work to do between now and next year to make all our forward planning see fruition and reach a finished state. Course, Dave now has to sculpt and cast a ton of new stuff, and I almost pity the workload lying ahead of him.
Dave and Sarah were, of course, the perfect hosts
and I had the most amazing time at their cool home. My wallet travelled home a lot lighter... okay, empty hahaha due to all the cool stuff I brought.
My cool new Aztec Gate, mmmmmmm I absolutely love this piece.
And despite Dave`s endless generosity, I kind of
bought him out: surrounded by so many lovely temptations.. I found myself having to buy this, and this and this, and that, and.... so it went on. I really don`t know how I managed to bring my totally crammed case back through customs, without being stopped for overloading.
New vehicles for our post apoc games.
But the travel angel was with me that day, and
custom security staff kindly turned a blind eye to my obviously overloaded bags, and packages, and bundles and bulging pockets. I bought so much in fact, that Dave still has to post some of it on to me.. including one of his rather awesome 2` square (fully painted and textured) fibreglass battle boards. And I left him with a rather large and stunningly impressive sci-fi modular fortress commission, which I will pick up some time next year.
Yeah, I bought back a lot with me LOL.. lots of bags, each one crammed full of yet more miniatures.
Selfie.. .The Two Headed Monster. Excuse the red bleary Sunday Morning eyes: I was only just out of bed, wet eyed and with the beginning stages of a flowing sneezy cold.
All in all, wow what a mega trip, and a well
overdue visit I look forward to making it again sometime... probably after Salute. Meantime I have to finish writing the new rules, play test the heck out of the thing, and assemble and paint like crazy, to get all these new hundreds of miniatures fully ready for the game **groans and he just keeps making more and more things for the game**
Just want to say a quick WELL DONE to the cool
winners of the double competition, and well deserved. It was no easy thing for us to have to pick the two winners.