Friday, 28 April 2017

Dungeons & Dragons Adventure System Boardgame

Dungeons & Dragons
Adventure System Boardgame

- A personal journey -
A few years back, I had one of those crazy moments where I decided to do a major blitz on the games room. Games and bits of games and maps and files and books and rules and cardboard tokens and counters and CD`s with no idea what was on them as they were unlabelled, and empty boxes (I don`t know about you, but I find it hard to chuck away old figure packets) and old paints, and brushes and half completed (neglected) bits of homebrew terrain the original reasons for making these, quite forgotten, and glue pots and tins and jars and funny shaped things raided from the kitchen (presumably, originally stolen to make yet more terrain), and old dice and posters and....  yet more figures and heads and arms and shields and swords and...

... well the bonfire that day was big and hot as I threw box after box and bin liner after bin liner down from the patio roof top, to where my beloved waited below to place the stuff, carefully, on top of the burning inferno of plastic, metal and paper*. Some of my collection went to the charity shop down the road, but the end result was the same: my games room echoed for a while and I could actually swing a proverbial cat in there or dance a waltz.

*course, the wife went and told me off for being ecologically `bad` and went and separated the offending material all into her menagerie of `eco-friendly` bins.

Some things I sold or gave away to people I thought might appreciate them. My 1000 MageKnight figures and plastic dungeon tiles went to a friend at Other Realms in Cork. My HaloClix and World of Warcraft minis went to another friend. My entire collection of Games Workshop Middle Earth minis, terrain and rule books went to my daughter`s boyfriend; and most of my D&D rules and supplement manuals went to one of my daughters. Various trunk loads of fantasy books went this way and that to whoever grabbed them first, and for a while several boxes of paperback and hardback novels sat just inside the front door, lining the hallway for anyone calling at the house to grab as many as they desired.

The odd few bits I actually sold: and when I was done, I had a pile of spare cash and a games room reduced to about 40% of its former clutter. The strange thing about a major clear out is, it really helps you to define what it is you want to keep and use... and distinguishes the rest of the "has to go" crap, into a clear list of "will I ever use it again - no".

It’s like a Phoenix arising from the ashes, as you begin to prioritize your hobby with renewed vigour; and as you grow bolder, blitzing away with impunity... you begin to feel a bit like Bilbo Baggins giving up his ring... freely. It’s a deep  internal struggle, but once you find the courage to ` let it go` the feeling of relief is immeasurable.

Now, even as I did all this, I was working out in my head a small `wish list` of things I wanted to buy for myself (as a consolation to myself for having just let go of so much of my `life` all in one go).
Anyway, the point of all this is that, while I was tidying and boxing things up, and burning *sobs* and generally going mad in a wild ardent fervour, my mind was working away ten to the dozen; prioritizing a mental wish list of projects I would enjoy: things I had always wanted to do but either it wasn’t invented yet, or I had never been able to afford it. One such game I actually had to save my pocket money and wait another three years until someone invented it, which was my “Sails of Glory” Napoleonic naval battles board/wargame. But we`re not discussing that game in this article. I want, instead, to talk about my love for the Dungeons and Dragons Boardgames.

About the same time I was doing my massive clear out back in 2013, I had begun to hear about a new 28mm dungeon crawl game from Wizards of the Coast. Okay, it wasn`t new exactly, but I had never heard of it until quite late on the scene, and I discovered it quite by chance on You Tube: “The Dungeons and Dragons Adventure System Boardgame.” It seemed to promise everything I wanted, and so I read (on line) all I could about the game. I quickly realized it was not just one boxed game, but three separate ones - yet each totally interchangeable and usable with its other brothers and sisters. Combined, the three games would give me a sizable collection of D&D minis; plus the game contained all the terrain tiles to create an endlessly varied dungeon, and what`s more... the game was totally 100% playable as a solo experience. The more I read, the more I began to ponder on the idea of buying it for myself. But when I finally found a load of game tutorials and battles played out on You Tube, that was it: I went and ordered all three boxed games from and waited as patiently as I could for all the stuff to arrive. Okay, in truth... I practically wore a hole in the floor boards as I paced up and down waiting.

But I didn`t have to wait for long. Three days I think. I knew the boxes were meant to be big.. I`d heard that in the reviews I`d read; but oh my goodness, I wasn`t prepared for exactly how big the games would be... and I had three of them arrive all at once. I was utterly in gaming heaven, like a chocolate addict let loose in a Galaxy warehouse. Never before in my life had I gone and bought myself anything so awesomely complete, or so costly. But this was all pocket money from my own generated sales, so it really was a once in a life time purchase for me. I guess this is how people who buy kick-starter, after kick-starter, after kick-starter feel each time, and is probably why they can’t stop, and keep wanting that experience again and again. I can honestly say I have never felt a hobby experience like it. When it all arrived, it felt euphoric, like a very personal slice of heaven, arrived at my very own doorstep for me to enjoy; with a clear conscience and innocently happy in my bliss.

I had originally planned to open one game, play it to death, and then proceed to the second, and so on. But of course, I simply had to see the contents of each box. Actually, I`m very glad I did this because, enthused and carried along in a wave of gaming intoxication, I was able to take all 140 miniatures and paint and varnish the lot over a couple of weeks of intense hard work. The end result was well worth the time it took, and I soon had a lovely shiny brand new collection of finished miniatures sitting on my shelf waiting to be played with.

Yet as fortune was to have it. Work and family commitments meant I wasn`t able to do much with these games for several weeks, and apart from daydreaming of adventures and campaigns still to come, I had to be content to wait until I had enough spare time to do the game full and proper justice.

But fair fortune was to smile on me yet again.
home sculpted terrain WIP

Amazing what you can do with self dry Clay.
The adventurers walk straight into a Kobold tunnel set up! fortunately for the heroes, the trap is sprung a little too early by the eager little beavers, and  the only thing to get caught under the crushing rocks is one of their own number... eeek!
Christmas time had come! And hey, guess what I received from generous family and friends that year?
Five... yep five brand spanking new expansion sets, additional figures (Heroes, NPC`s and Monsters) to add to my Adventure System Boardgames, and what`s more, they all came beautifully pre-painted **phewwww, less for me to have to do**. This meant I was able to add a load of extra miniatures to the game.

But it gets even better. Wizards of the Coast had bought out a forth, brand new Adventure System Boardgame "The Temple of Elemental Evil," and my lovely Hillers bought me that too, as a last minute special `her to me` gift, which I think is exceptionally excellent.  This game concentrates more on cultists (and elemental types) and less on monsters. But as by now I had well over 250 critters from the Monster Manual, the addition now of 40 odd human type miniatures was a welcome change of pace. I have heard some complaints about this boxed set (I suspect, mostly from gamers who only own this `stand alone` boxed set, and not those who have stayed with the game from its conception, and who already own the vast number of Monsters from the earlier boxes). But personally, I think this forth (and probably final) box add on is the best of the lot.
  And so suddenly, my collection was starting to feel very complete. Masses of Dungeons and Dragons miniatures, heaps of dungeon tiles, and a rather impressive range of add on pre-painted miniatures to mix in with it all. At last I feel I am ready to bring some Dungeons & Dragons to the game cupboard blog.
                                                                             Being a system that will work ideally as either a joint participation game or as a solitaire experience: this means that when together as a group, we will be able to share in all the fun en masse, as it were. But also, individually, each of us will be able to take the game away, and play a solo slice or two, and yet be able to carry on the overall campaign arc, by linking their adventures into the overall storyline.. all by themselves. Ideal too for Tarot, who works very hard nowadays, and is away for weeks and months at a time. Keeps her well and truly in the loop, and part of the gang.
Castle Ravenloft
~ A New Campaign is Born ~
 {Played Using `mostly` 28mm Scale D&D Boardgame Miniatures}
Through the tunnel we descended. It felt as though the very action of motion through the deeps might chase away our deepest trepidations and keep our minds focussed on the task at hand.
I felt Quinn`s heavy breathing on my shoulder, tickling my neck above my armour. The heavy scent of tobacco from that infernal pipe he was so fond of smoking, lay thick in my nostrils... one of his very few vices, that I was aware of. The Cleric was indeed a pious man, despite his perpetual swearing tongue, and never ceasing muttered disdain at the mockery of light he so desperately sought to witness in the world. To seek good for goodness`s sake... to find pure altruism... a rare quest, and one which eluded him still, despite his having looked high and low across the lands, and into the hearts of the folk he ceaselessly sought to assist in the name of his beloved Lathander - the Morning God.
Along the dimpsy, sickly, yellow pallid flickering flame lit tunnel, swallowed by the damp, dilapidated mouldy stone. Further... further.... and deeper still; the torch light made the very air putrid by its noxious, tallow scented purgance.
Even Silvara walked in stooped silence. Her normally bright, beautiful singing voice, hushed by the strangled stygian suffocation of this most dreadful descent. `Not a single quip to trip from your sweet Elven tongue, nor a delicate cadence, plucked from your dulcet stringed Lute?`  I thought to myself in sardonic amusement, as I trudged along in uttermost dispirited misery. Normally the Bard could strike a meter of hope in any heart... but this day, her flame red locks and supple frame provided me with no pleasure. Too far set within the temperament of despair, that even the thought of her loveliness could not entice the strict Domina within me to stir.
The Bard noticed me watching her and smiled sweetly, and for a flicker of a moment, my heart lifted at the sound of her voice as it whispered in my ear. “Not long now, Mistress Kayleth, we will surely be under the beast`s lair, soon, me thinks?” Her words, like trickling, cool, fresh water across smooth pebbles of perfect, rounded hue; drifted keenly into my senses and provoked a genuine half smile from me. I nodded my agreement at her observation, and squeezed her hand for a briefest second. Her delicate fingers entwined in mine, and the transience of time stood still upon that precipice, and a wealth of wordless passion, balanced within a subtle cast, were uttered in secret acclaim, caught within a still reflex. A moment etched in a crystal glass, to measure the countenance of the blink of an eye.... a leaner moment encased within a stare. Love and respect was contained there.
Just for a moment I wished she would trace her slender fey finger.... as she so often did when we were alone together.... along the red, angry scar which ran down my face from skull to jaw. An ugly wound. A reminder of my rash, arrogant youth. "A beautiful scar" Silvara called it. But then, of course, she was biased. The scar was a kept reminder.. that even a Paladin needs to learn when to stand and fight, and when it is wise to withdraw.
Still we meandered a winding path.... down and down again into the bowels of the earth. Across an iron covered yawning throat... a bridge which led to the oubliette below the dire Zarovich estate. 
As we made our way, step by step, towards the vast centuries old graveyard of heroes...  my immediate goal, and perhaps the ultimate fruition of all my labours; this, I hoped, would be the culmination of our march. Insane, disturbing unhappy chance, which led me to be here... now... in this terrible dark and dangerous place. A book... the Necromundi... written secrets in a foreign hand.... cryptic utterances of an evil, dark Master, soon to rise again!
If I was correct in my assertions, here, among the fragile and crumbling stones, I would soon discover whether there were any truths in these claims. If Strahd was risen, I would indeed discover the dreadful truth, or die trying! 
The dilapidated stone across the bridge was strangled... overgrown with weeds and tangled knots of unsavoury looking cavern bushes and unhealthy looking shrubs. Amongst the anarchic jungle lay dark grey sentinels of stone, standing at crooked angles, but mostly hidden under the perfusion of suffocating subterranean shrubbery. An unwholesome pale green light spilled from the vines, and mixed among the dense fog which rolled across the floor in a perpetual carpet of grim, cloying, cloudful grey distain.
Ahead lay a gaping maul.  Like a gigantic skull staring... screaming, open mouthed at the gloom. Its crooked and discoloured teeth pierced up from the earth in jagged lines, which dissected an ancient archway at intervals where even the stones had not wholly succumbed to the onslaught on time and the relentless march of the twisted and bitter vines.
Hidden among the masonry, almost like a demonic mask, lay strange and ugly gothic symbols, and a long dead stone mason`s attempt at individuality... immutably stamped into hapless futile immortality.
Our Wizardess breathed into her hands, like a child might warm her freezing fingers from the chill of winter ice. Yet her small appendages radiated a sudden glow... and there was light, where before there had been none.... save for the insufficient flicker of our lone wretched torch.
I smiled again for a moment. “Thank you Nymmestra, now we shall see if we are close to our desti.......”
I stopped before finishing my sentence. For indeed, I could see... as we all could... that we had reached the entrance to the dungeons underneath Strahd Von Zarovich`s terrible castle.
Nymmestra`s magical dwimmer bought a rich, golden illumination to our cause, and filled the lonely darkness with a sudden warmth and... hope. Quinn could be heard uttering a mumbled prayer to his gracious Heavenly Sun Blessed Lord. And for just a moment, we all felt courage return to our hearts.
Standing before us lay a portal of dark iron bound wood.
The adventure was about to begin.
Much, much more to come on this game in future weeks.

Next episode... a more Noir feel and tone as we jump back to a prequel, and begin the pre-shadowing of `portal gates`into the world.



  1. This is really exciting for me. Like many people, I suspect, D&D was a first love; and also like many, no matter how far you stray away from it, it doesn't take much to bring you skipping back. I`ve seen this board game played, and sean reviews when it first came out, and I watched some pretty cool you tube scenarios played out, sometimes in several video parts, and I remember at the time being really impressed just how immersive the solo play mode looked.

    If ever there was a role playing game out there designed for solo gamers, done as a nice neat rpg package boardgame, this sure is it. Its everything Zombicide promised to be but never quite delivered: being all hack, slash and slay - endlessly the same. THIS however looks to allow players (or the soloist) to immerse in all the feel of a classic dungeon crawl, but without all the clutter of needing to learn all those rules.

    I will very much look forward to seeing this one unfold on the blog Steve. Nice one mate.

    1. Cheers mate,

      Hey, that's fairy accurate actually. The D&D Boardgame delivers something Zombicide fails to achieve..... VARIETY. Okay you`re never going to get the full D&D experience from a table top miniatures boardgame, but the sheer amount of random creature encounters, treasure stacks, environmental encounters, and fiendish traps, ensures that no two games ever feel the same... even if you tried playing exactly the same scenario over and over. Add to this the bulk of the terrain dungeon tiles, and no two games ever look alike on the table.

      Most of all there is lots of room for customising the game, customising the look (i.e. buying or making your own 3D terrain). But the real Pièce de résistance I think, is the ability to customise the (several hundred card) decks to create a themed dungeon: allowing you to design your own unique feel, tone and style of play. The games a winner for me over and over again Dave, and three years on... literally dozens and dozens of scenarios later... and I`m still not bored of it.

    2. I personally think that the Dungeons and Dragons Boardgame and Zombicide are two entirely different animals. Zombicide is a slaughter-fest game with a highly defined sense of strategy involved. It is thematic in as far as its very flavoursome and conducive to immersion within the genre it portrays, yet is more about being a balanced game where (to win) you might have to sacrifice every last survivor (player character) except one just to complete a game mission. Hmmm, not terribly good for a wide reaching story arc. Imagine if the cast of the walking dead went into any given episode fully expecting to lose %90 of its people on each mission they went out on, gathering food and supplies? But it IS a great game; just not conducive for playing in depth storylines, or if so they`d have to be pretty short ones most the time LOL.

      Synopsis: They went in, they found what they needed to complete the goal, and they mostly all died – the end! Lol.

      The Dungeons and Dragons boardgames on the other hand, are more thematic, more in style and keeping with the classic problem solving, decision making, trap disarming, monster bashing romp and phenomena that is dungeon crawling. It’s slower, usually less dramatic, less flashy, and more mature in tone than Zombicide.

      I can`t see someone liking one of these games, necessarily ,liking the other. They are both very different form one another, I think.

  2. This is perfect for me. I`ll take Ashardalon or Drizzt with me when I go, and write up a few AAR`s over the weeks ahead. Then when I get back they will be ideal for the blog.. it will also allow me to enjoy a few games on my own too, to relieve the gaming deprivation :(

    Nice article Mr Stevie. I love that game intro short story. It really starts the ball rolling.

    1. This was my thinking too Tar` hun. Take Ashardalon, Drizzt or Elemental Evil away with you (I was going to separate the games up anyway. Right now I have combined all four games into one massive uber dungeon, but planed to separate them all and play the scenarios from each box in the proper order: starting of course with the Ravenloft ones).

  3. Bryan very nearly tempted me into this game system early last year with his series of painted postings on the minis, Steve. Indeed, I did venture out and pick up a couple of the "Dungeon Command" boxed sets; which are apparently compatible with the d&d system?

    Despite my generation, I am not though a child of d&d but actually first edition "Warhammer" - so I do struggle to tap into that classic lore love many people have for it. However, I consider that my loss more than anything else, and take great comfort in the many hours I spent gaming with my Goblin warband in Slann jungle pyramids, or fighting Heroes of Order - I really must dig these old "Citadel" lead minis out someday.

    That being said this really is a tempting venture into d&d, and your infectious enthusiasm is extremely persuasive. Especially if you're prepared to sculpt me an entire dungeon as you've clearly got the skill to do ;-)

    A great start to a project which could prove ultimately costly to my wallet, but I'll try and stay strong and simply revel in your enjoyment of a game - one of the best things about this blogging hobby :-)

    1. Hi Simon, hey I`m really glad you liked it, and thanks for such a cool in depth reply.

      {{Bryan very nearly tempted me into this game system early last year}}

      Yeah, he painted some pretty mean looking undead critters there didn’t he. Some of the best modelling I saw him do actually. I persuaded him into that game with my enthusiasm for all things D&D, but sadly the game just didn’t sit well with him and his own enthusiasm for it dried up. But hey, not everyone likes the same games (that`s the beauty of the hobby, there`s so much to choose from).

      The Dungeon Command sets are indeed completely compatible with the D&D Adventure System, and contain additional cards (beside the Dungeon Command game ones) which are the ones you need to play this game. I wish more companies had the foresight to do this with their games, and make miniatures expansion sets multi optional in this way.

      Which two sets do you have Simon?

      {{Despite my generation, I am not though a child of d&d but actually first edition "Warhammer"}}

      I completely get that. I too was deeply seduced by the whole Warhammer thing. I still fondly remember that 1st edition first three book boxed set. And when Warhammer Fantasy Role Play came along, I was in gaming heaven. For a while it was touch and go for me... Warhammer or Dungeons and Dragons: but the clincher for me was the absolutely dreadful German prevailing in Warhammer; and the character names were just sheer nonsense: “Herr Mein Füller” (Mr. My Pen), and such like hahaha. After that, I steered away from Warhammer.... until first Rogue Trader, and then Space Hulk sealed the deal, at which point I went full out into sci-fi, and stayed that way for many years. Eventually the price deterred me and I ended up ditching out of GW entirely and sold my entire collection of minis and books to a local games shop: and returned to my first love, the much slower paced and gentler toned game of D&D lol.

      {{ That being said this really is a tempting venture into d&d, and your infectious enthusiasm is extremely persuasive. Especially if you're prepared to sculpt me an entire dungeon as you've clearly got the skill to do ;-) }}

      Might have happened too (still could) but I have soooooo much terrain already to use, I doubt l`ll ever now go the whole hog of scratch building myself a whole 3D dungeon. However I will make the odd specialty corridor, chamber or trap room every now and again as need arises and the fancy takes me ***Grins***

      I`ll try not to cost your wallet too much dosh, and will try take a leaf out of the good old DIY book ,and show off cheap and cheerful whenever possible lol.

    2. I still think Space Hunk is an absolutely amazing game. The best thing ever came out of Warhammer and Warhammer 40 Thousand.

    3. Steve, I own "heart of cormyr" and "tyranny of goblins". Both are actually sat near me, as I keep thinking about using them for a "Song Of Blades & Heroes" BatRep - to encourage me to play without needing to paint anything up.

      I still treasure those first three "Citadel" books, and a soft-back compendium which came out at a similar time and included a game based upon a conan story (another huge influence on my teens).

    4. "Space Hulk" was the first "GW" game to really grab me, and I played that to death at Uni - as well as its expansions. We even made up home rules so I could play Orks against marines. Great days :-)

    5. OO two excellent sets there Simon, and like you say, pre-painted, so away you go, bingo! Instant set up and play. "heart of cormyr" is perfect I`d say, for crating a hero group: and I would imagine "tyranny of goblins" will provide you with a goodly selection of monsters to battle against.

      {{and a soft-back compendium which came out at a similar time}}

      Darn, I never even got a whiff of that compendium. Man, what I`d give just to browse that tome for ten minutes lol. Mind you, would mean nothing to me anymore I fear :( haven't even seen the three set rules book in over twenty years.

    6. {{ We even made up home rules so I could play Orks against marines. Great days :-) }}

      Wow, we did that with Orks too, and also for the Haarlequin Eldar. Aaah the good old days Simon.

    7. The first compendium I had was this one (, with Kremlo the Slann having a huge impact upon me for some reason (I've loved the original Slann ever since), and the knight using a laser pistol to kill hobgoblins blowing my mind!! Such great stuff!! And it was the "The Halls of Tizun Thane" in "The Best Of White Dwarf Scenarios" Vol 1 - which I was thinking of...

    8. The good old days indeed Hils. I even painted a few of the old beaky marines as part of the Mentor Legion, as they literally had just been published as a new Chapter - Whatever happened to them!?!

    9. oh GOD that compendium looks fantastic. Thanks for the link, I really enjoyed just browsing that and remembering. mmmmm the god old Slann, they just rocked! And were totally the business. Knights and laser pistols **chuckles happily at the thought** it was kinda revolutionarily mind blowing wasn't it, and in a totally good way too.

      As for "The Halls of Tizun Thane" wow, without doubt THE best thing EVER since sliced bread. Thankfully I still have that "The Best Of White Dwarf Scenarios" special.

    10. I simply adored those cool beaky marines the best. What ever DID happen to them I wonder: do you know anyone still has any, I don't? Same route as the good old `Squats` I imagine :

      I have just one - just o-n-e beak marine and he`s so precious to me. Jez kindly sent him to T (as part of our initial JD campaign DIY collection) and I swiped him straight way. He`s metal and has one of those wonderful beaked helmets (the ones we`re taking about were GW`s first venture into plastics I seem to recall, and came in a boxed set you had to assemble yourself.. the figures not the box lol).

      Mentor Legion, weren't they in green and white armour? I was always a Space Wolves fan myself. I loved the whole Fenris and Viking theme running through the core, especially the Space Hulk Terminators. I won many a battle using these. My thing was to roll up the flanks on those deadly speed bikes (I had loads of them), long braided hair blowing to the four winds. Ahhh nostalgia lol.

      The most iconic look though still remains, I think, the Ultra Marines. They sum up the classic epitome of the beak helmet look LOL.

    11. Firstly, Tarot's mis-spelling cracked me up - "Space Hunk - in the grim future of the 41st millenium, there is only...beefcake" lol

      And the beaky or womble Space Marines were what first got me into wargaming. Still got my plastic SM's, although only one 10-man squad ever got fully painted for my own chapter, the Void Hunters.

    12. {{{Firstly, Tarot's mis-spelling cracked me up - "Space Hunk - in the grim future of the 41st millenium, there is only...beefcake" lol}}}

      LOL, oh my, I totally missed that one.

      You have plastic SM`s? OOoMGGGgg you lucky lucky lucky thing. I`m in awe. I`d give my right teeth just to get a LOOK at those.

  4. Oooh, yessss! It's D&D, it's miniatures and, more importantly, it's Ravenloft! As my first foray into our wonderful hobby was through 1st edition AD&D, I'll always be a dungeoneer at heart. Whilst the disintegration of my gaming group scuppered further roleplay sessions, many an evenimg was spent both in Greyhawk and the Demiplane of Dread. In fact, i was fortunate enough to play in a Ravenloft scenario run by Jim Ward, in which I died horribly, but it was SO much fun!
    Loving the introduction so far and will be avidly following the story as it unfolds. Beware the devil Strahd!

    1. Hiiii Jez mate, nice to hear from you. Yeah the campaign we started before for Ravenloft was simply too in depth for a blog. We were playing sessions faster than I could possibly keep up with here, and as a result only a fraction of the campaign was ever actually seeing the light of day in written form... the end result was a bit bitty and disjointed, so we bought it to a halt (the campaign still went on for many more months: just not here .... well, would you believe it actually finally came to a conclusion tonight with our play group).

      No, this time round it will be manageable because we will be doing Ravenloft `lite` i.e. using the simple boardgame adventure system, and not full D&D 5th Ed.

      Jim was one of Gary`s original guinea pigs for the early Greyhawk adventures wasn't he, Before Tactical Studies Rules changed to TSR even? WOW those days seem so long ago now.

      Send that mini of yourself along Jez, and you can still play a character in this new game. Tar` will be doing/running a lot of it, so this should prove to be a lot of fun all round.

    2. Yes, you simply must send that mini of yourself: I know you bought one, and he will be immortalised in Ravenloft, and either he (or his remains) will be sent back in the post once we`ve finished with him hehe.

    3. Here`s a tough one for you Jez. Which is your absolute favourite setting, Greyhawk or Ravenloft?

    4. I shall move him back up the painting queue, although the Daleks might start complaining.

      Hmmm, Greyhawk or Ravenloft? I think I'd probably have to say Ravenloft. I like the fact that it's relatively small and self-contained and that each Domain has it's own history and feel. I also like the mechanics of Domains moving, or joining together, or vanishing entirely and the overall 'feel' of the setting, as "the light shines brightest in the dark". However, there are various canon Domains and Darklords that make no logical sense to me, so I've "re-imagined" them. But that's part of the fun of a RPG setting, making it your own or coming up with an interesting variation, like I did with 'Indian Adventures'.

    5. interesting. I thought you might say Greyhawk, as its bigger, has more scope, it is true D&D as in, it one of the first creations and the brainchild of Gygax himself.

      5th has taken out all the Domains except one - Barovia. In some ways I like this because its more centrally focussed now. But in other ways I liked the sheer looseness and panache of 1st and 2nd ed Ravenloft. 2nd ed was closest to British "Hammer House" I can think of, and represents an era of TSR never to be repeated since.

  5. Great timing Steve, as I'm gearing up for a summer D&D campaign run by daughter and played out (partly) on the tiles I'm putting together. I shall follow this keenly for inspiration!

    1. Hopefully ours will give you lots of ideas for your own. Can`t wait to see your terrain and your daughter`s game in action.

  6. O yes yesssss YESSSSSSSSS Andy. That's fantastic news. Its always nice when we can follow along with people doing similar subjects. Its like me with my colonial wargaming (The Sudan and Zulus... which I rarely bother anyone here with as its all a lot more serious and lots of historical minutia) I absolutely love to go visit X Y or Z blogger who is doing the same thing - only HIS way. All too often you go look and find the other guy is doing something that makes you go "OOooo now THAT is an interesting approach" or sometimes you see something and go: "DAMN that's good, how does he/she do that?" haha.

    I`m absolutely delighted you and your daughter are going to do a D&D campaign... actually, now I think about it, I`m sure read this. Do I imagine you mentioning your daughter is running a game in summer camp or something?

    The tiles you are making are delightful, and the only reason I`ve not raved about them more in you tube is that you tube is being a pig to me lately and wont let me post many comments for some reason (must be a problem with the Direct X). So its nothing personal, Its just that I literally cant is all haha.

    May I ask what kind of game it will be, a dungeon crawl I`m presuming at any rate. or is it hush hush or too early yet to know?

  7. I'm not in charge, Alex is writing the campaign with input from her D&D loving boyfriend. She's gonna run two parallel campaigns with two separate parties that will join up somewhere. It's all a bit hush hush but I said I'd make a dungeon/sewer terrain for 7TV2 and offered it up for her if she wants to use it!

  8. D&D, one of my first passions...what a game - well, not only a game, a new universe, when I was young, many many years ago...Anyway, I will follow your adventures with great interest!

  9. hi Phil, lovely of you to drop by. I think D&D was the first passion of many a game hobbyist. Interestingly, mine was not so much D&D: but its poor cousin Tunnels and Trolls, and a little bit of Runequest. For me, D&D was number three in that passion list. Pease do follow the adventures we have planned, I`m sure you will find something of interest there, perhaps happy nostalgic remembrances of youth.

    Your latest medieval siege article over at "Association - Les Riflemen" REALLY inspired us and spurred us on to want to do our own game. Different style I know, but the inspiration came from there never the less.