Sunday, 11 September 2016

`DOOM` A Boardgame Dungeon Crawl Romp Into The Darkness!





Hi guys, Tarot is real busy for a while and unable to write her (originally intended) batrep for this week, so I`ve stepped up to the peg and present a rather unusual piece. A small sci-fi live action battle report. I hope you enjoy


Scenario

Knee Deep in the Dead


This scenario is designed to introduce the Doom game at its creepiest… and where else to start, but when the horror begins.

 You (and the other two new arrivals) are sitting in a lounge in sector 5 when it happens. First the lights flicker for a moment, then the power dies and the red back up lamps snap on and begin to hum. Off in the distance, you hear first one scream and then several more in quick succession. Panicked voices begin cutting in on your radio headsets but are drowned out by a general announcement.

“Red alert! All UAC personnel be advised. There has been a code red security breach in the dimensional gateway research facility. We are initiating lockdown procedures as described in section Alpha 42-F of the UAC emergency manual. All personnel are hereby granted full weapons clearance for purposes of self defense.”

All in all, not a good start to your stint in security at the UAC Mars base. You haven’t even had a chance to find your own room, much less explore the space facility surroundings properly, and the scientist who was supposed to give you the guided tour never showed up!

Even worse, the lockdown procedure mentioned in the announcement means that the Union Aerospace Corporation is abandoning the Mars base. If you don’t make your way to a shuttle bay soon, you’ll be left behind with little chance of rescue.

Unfortunately, the shuttle bays are on the other side of the base, and you only have a vague memory of the maze of corridors and rooms you walked through to get to the lounge. Looks like the three of you are just going to have to hope that whatever’s between you and those shuttles isn’t too dangerous…

                                 Your team = 3 UAC Marines:

 Movement: Attacks: Iron: Hits       

4
4 (6)
4
4

       Battle Awareness, Charge, Mobile Shot {Immune to Fear}

Special Scenario Rules: the marines only have ammunition for the first five moves of the game; after which time, they will be relying on what ever they find to scavenge as they go.  

Goals: Because of the lockdown procedures, certain doors have been sealed. You will need to find the red security clearance key and use it to exit through the red security door. You must accomplish this before the Bio-morphs score six frags. In addition, each time the bio-morphs draw a card from the deck, they get 1 free frag against the marines.

{{I made a set of homemade conditions, written on small index file cards, shuffled up, and placed face down on the table. I pull a card at the beginning of each Marine and each Bio-Morph turn. Most the cards are just atmosphere fillers or `useful finds`, but occasionally a bad card may result in something negative happening. A few cards even give the Bio-Morphs an instant free Frag. I am using the “Chibi World” rules to play this game, with some new abilities I have written up and added especially for this game. I am only using D6`s throughout this adventure… just to keep it dead simple and easy to handle.

The miniatures used for this scenario are just functional (painted many loooong years ago), but atmospherically suitable for the game.

The marines begin in the lounge. The room next door contains some lockers where the marines can retrieve a bit of ammo. The red security door is in the northeast corner of this sector, but you’ll need to find someone or something with high enough clearance to open it before you can get through the door to sector 4.

The marines may re-spawn until the invaders score 6 frags.
Marine Set Up Area


Move 1:

Initiative

Marines 4

Bio-morphs 5

Pulling a single card from the monster deck, nothing important seems to happen, and the move passes swiftly over to the marine player. All three marines rush towards the ammo storage cabinets at the far end of the lounge. All three keep nervous eyes on the service duct as they pass… a strange scittering sound seems to be coming from the grailings.
 Move 2:
Initiative
Marines 4
Bio-morphs 1
Two of the small marine squad secure the ammo tokens. With sighs of barely concealed relief, they lock and load their weapons for action. The third marine moves to stand on top of the duct – what ever is down there making those strange keening noises (sounding a bit like the distorted cry of a baby) isn’t going to find access into this room easily.
Move 3:
Initiative
Marines 3
Bio-morphs 2
There is a rustle of fabric, and you see the quick flash of a UAC uniform. You almost call out a greeting before the shadowy figure steps into the dim light. It’s a young security guard technician that you saw working on an corridor access panel when you first arrived.. man, was it only an hour ago!  but he just stumbles towards you growling like a beast. Other figures shamble up behind the first.
First Contact
 
                                           Zombie (minion):
Movement: Attacks: Iron: Hits       
3
2
3
2
Under a hail of fire from two of the marine`s machine bolters, two of the zombies drop like stones. Bullet holes tear through a third (1 abstract wound), but it seems totally unperturbed, and just keeps coming on. The third marine stays put on the grilled service duct. Over the sound of gunfire he calls over to his comrades in an Old Lander (Irish) lilt:
“Hey, lads! There’s a lot of weird sounds coming from below where I`m standing!”
Move 4:
Initiative
Marines 6
Bio-morphs 1
One of the marines breaks out of his frozen state of horror, and with a disgusted look of determination on his face, charges the zombie in front of him with a charge attack – barely felling it before continuing on with his move. More noises seem to come from things lurking just around the next corner.
The creatures pull another card (a monster card this time) and revealing a couple of new monstrosities to add to their ranks. Placing it according to the rules… out of the marines` line of sight, but ready to pounce from just round the blind corner.
(Please Note: that the whole complex counts as one giant spawning point for the monstrosities… I am not using individual points of origin from which the things need to appear}.
                                     Rose Bull Ogre/Demon
Movement: Attacks: Iron: Hits       
3
6
6
2
 Wild Frenzy Attack, Assassin (adds an automatic Hit to all `group` Melee Attacks).
                                               Imp (minion)
Movement: Attacks: Iron: Hits       
4
2 (special)*
4
2
                           Pyrokinesis* (can move and use ability: works like Hot Hot Hot: single target only).

Because of the corner (can’t attack diagonally round a corner, or through a diagonal gap) only the UAC zombie can engage in close combat. Its fetid breath reeks of death, and it claws hungrily for the marine within its reach, but the trooper easily pushes it off and delivers a killing blow which sends the thing crashing to the floor in a bloody twitching heap.
Combat!

Move 5:
Initiative
Marines 3
Bio-morphs 5
In a deadly hand to hand fight, the Rose Bull Ogre beast charges round the corner to (accompanied by an Imp) tackle the two marines who stand defiantly in the way. The fight is confused, and somehow in the excitement and tension – a marine forgets to use his charge attack. But at the end of the move, the four legged dog-like beast lies dead. The Imp suffers a wound, which goes into the abstract pool… and 4 damage dice are assigned to the marines – enough to kill one of them outright. *a UAC marine gurgles in surprised agony as the dying Rose Bull Ogre suddenly snaps him nearly in half.* He is removed from play, and returned to the set up `spawning` section of the game map
(leaving any tokens he may have had on him at the sight where he was killed). The bio-morph player has scored a frag, bringing him a bit closer to achieving his victory conditions.
Combat Result

Right! The marines are now considered out of ammo, and must scrounge it as they go.
Move 6:
Initiative
Marines 6
Bio-morphs 2
The newly spawned marine rushes to rejoin the front line, passing a comrade who seems to be nervously guarding a service duct. On the battle front, the lone marine combats the Imp – but amazingly fails to deliver any damage. The Imp, on the other hand, rakes a clawed fist at the marine and inflicts 1 wound.
Still out of sight of the marine, and therefore a legal option, a monster card reveals another Imp has spawned. The bio-morph player chooses to place it near the furthest door way ahead of the marines…. no doubt having guessed the Imp all ready engaged in combat will surely fall any minute, and hoping to get a good clear shot with its Pyrokinesis ability.
Move 7:
Initiative
Marines 5
Bio-morph 4
The marine player finally takes the Imp apart, whilst simultaneously moving up his re-spawned companion. Damn that service duct! It’s tying up the badly needed (third) marine who could be very useful elsewhere.
Move 8:
Initiative
Marines 2
Bio-morph 3
The monsters pull another card and spawn another Rose Bull Ogre on their action phase. Aaagh man! Those things are the worst. But nothing chooses to move up on the marines.
However, as the marines begin their portion of the move, the bio-morphs manage to pull yet another monster card – this time it is 2 more Imps. The marines also get a brief reprieve, the card also states that “Two Maries add one standard turns worth of AP case-less round ammunition” The marines move cautiously round the dreaded corner… finally achieving line of sight down the long corridor.
Line of Sight

Both marines are suddenly face to fang with two monsters and decide to use all out fire power to bring them down. 12 dice clatter across the table! Two Imps fly apart as high explosive rounds smash into their bodies. The Rose Bull takes a single wound (not an abstract wound, as the Rose Bull is not a minion).
The marines weapons all `click` out of ammunition!
Move 9:
Initiative
Marines 3
Bio-morphs 4
The Imp lets a fireball loose along the corridor, but it clatters harmlessly over a marine`s head. Meanwhile, the Rose Bull Ogre pounds forward and engages it’s next meal.
One marine is ripped apart with a wet tearing sound as the Demonic beast bites and rends simultaneously. The Ogre is cut open by a vibro-blade but the surviving marine suffers another wound…. bringing his total to 2 damage points (Hits) so far. The dead marine returns (yet again) to the spawning area, and the bio-morph player scores his second frag of the game!
Move 10:
Initiative
Marines 1
Bio-morphs 5
No important cards get pulled this move, and the Imp misses with his pyrokinesis fireball attack. The marines move up carefully, ever on the lookout for ammunition. Just a single bio-morph stands between the leading marine and the next door… also a health medi pack and a grenade pick-up.
 Moves 11 & 12:
The Imp shoots, but misses, with yet another fire ball – the marines have been fortunate so far. Those flaming balls of liquid fire look nasty, and are bound to hurt lots if any of them make contact.
The lead marine draws his blade once again and rushes into contact with the Imp, confident he can `take it down`. Meanwhile both hindmost troopers rush to join their companion. The UAC Marine who has been standing guard over the service duct all this time looks happy to be moving away. He doesn’t linger, and sensibly tries to put some distance between himself and the floor grailing… just in case. He pushes the digital button and the door slides shut behind the Old Lander with an asthmatic swish! He sighs contentedly.
The lead marine kills the Imp in a deadly display of martial prowess.
Moves 13 to 16:
 No invaders remain on the board, so the marines move unhindered into position behind the big closed door at the end of the passageway. However, due to some lucky monster cards being drawn, there is now rather a lot of eerie moaning and a few nasty snarls coming from back around the corner where the marines have just come from…. and what is that thing crawling out of the floor duct?
Somewhere, behind them, the way they came, the smooth swish of a door can be heard... as it slides open. The snarling and moaning suddenly gets much louder.
Enemy behind, and an unknown area ahead of the door!
Oh brother!!!

….and what is that thing crawling out of the duct?

Move 17:
Initiative
Marines 6
Bio-morphs 3
As the Marines open the door to explore the next area of the complex, all hell breaks loose! Immediately the door is opened, a UAC zombie standing literally just the other side of the door immediately attacks the nearest trooper, thirsty for his blood.
Portions of the room have collapsed, and the wet sounds of tearing and chewing come from behind the rubble. Fallen masonry half hides the numerous ducts in the floor and beyond, the marines can make out two dog-like creatures standing over the corpse of a UAC scientist.
A confused fire fight, followed by an intense close combat ensues. The zombie which first attacked the marine fails to bite the trained marine, a Rose Bull Ogre survives a marine charge and in return (using both wild frenzy and assassin) manages to pull a marine to his knees… but perhaps it is the scittering spider-like thing that lunges from the ducts and clamps its teeth onto his head.. that finally takes the trooper down.
The trooper screams and gurgles insanely as he is pulled savagely into service ducts… and vanishes into the darkness beyond.
beyond the door
pitch fight

A spider beast (called a Trite) is nailed to the floor by a Marine, the vibro blade still buzzing slightly as it pins the creatures down.
But that’s another frag for the bio-morph player – half way to a victory.
                                            Trite (minion):
Movement: Attacks: Iron: Hits       
5
2 (2)*
3
2
                                     Sneak, Charge, Scuttle.
*Acid (Spit) Weapon -  ranged 2 Attack dice - range 6 squares.


Move 18:
Initiative
Marines 3
Bio-morphs 4
The re-spawned marine sees the two spider creatures clawing out from the ducts. With noooo ammunition for his machine bolter, he chooses to run full pelt for the other unopened door in the lounge. He crashes hard into a zombie waiting on the other side of the portal and charges it… cutting the head clean from its foul dead body. Another zombie blocks his path, but behind him the scittering of many spider legs skid off the metal floor.. as the Trites follow after him.
The marine slams the button and watches as the door slide closes behind him, thankfully shutting the spiders safely on the other side…. “can they open doors”?
On the other side of sector 5, two Rose Bulls, a Trite and a zombie slam into the two marines who are desperately trying to hold the abominations back; painfully aware that there are bio beasts nearly on their heels as well.
Overview of things so far!

Both marines fall… swallowed by the overwhelming wave of disease ridden petulance which bites, scratches and tears the loyal UAC personel to pieces. The brave duo takes a Bull with them before they succumb to the beasts’ savagery, and manage to place an abstract wound on the second demon beast.
Two more marines re-spawn… that’s five frags to the enemy - one away from total victory. It’s looking more and more likely that the marines desperately trying to escape from Sector 5 won’t be making the shuttles.
Trite attack

Move 19:
Initiative
Marines 2
Bio-morphs 6
Three Trites spit acid, charge and combat the newly spawned marines, inflicting one wound. For their trouble… one Trite gets hacked apart in mid leap at a soldier’s neck.
Beyond the closed door, the single marine rushes forward and deals the death stroke to two zombies… (newly spawned undead). A scratched leg is his reward as he receives 1 wound.
Move 20:
Initiative
Marines 4
Bio-morphs 5
Bio beasts move up on all sides, almost gleefully tasting their lips in anticipation of a kill.
death feels near

A re-spawned marine tries to hold the Trites at bay, while his comrade runs to support the lead marine down the corridor… somehow they must find that key and open the red security door.
The lead marine dispatches the Imp and suddenly the way forward is clear – hope suddenly lies ahead?
Move 21:
Initiative
Marines 2
Bio-morphs 4
The Trites use dexterity to slip past the marine who is desperately trying to hold the spiders back, and attack the fleeing trooper even as he tries to seal off the door behind him.
But it is with the lead marine that the final stroke of the battle falls. In a bold attempt to swipe the grenade token out from under the nose of the Rose Bull Ogre, even as it emerges ahead of the trooper via the door, the Bull takes him with an attack of opportunity as the marine tries to leap away to safety. Three damage dice from the Ogre are enough to see the UAC man fall valiantly, even as he is planning to detonate a grenade right into the middle of the creatures as they burst through the door.
Alas, the plan cost him his life. 6 frags to the bio-morphs - a palpable victory.
Rose Bull Ogre claims the final frag!
Wow, what an exciting game to play; very much like a standard dungeon crawl, but way more high tech and horror filled. Two elusive power doors remain tantalizingly closed, because no marine ever reached them. What does lie beyond either of them I wonder?
end game

Beyond the doors never entered (or reached) lies the rest of the complex… and believe me – there’s tons of it to explore; and that’s just the pre-designed scenarios Fantasy Flight Games gives you with the game. The scope for creating your own `crawls` is enormous, and in fact, the game designers themselves encourage you to go ahead and take the game in any direction you want. Which is exactly what I did. I re-wrote the rules to fit neatly with Chibi World (with literally a few choice amendments and a couple of add on bits). But I kept as close as possible to the original scenarios and plot synopsis as I could.
 I hope the end result worked out okay?
 Wow, those Marines got absolutely slaughtered. Hmmmm, would I change things to make it easier for the Marines? No, I like it the way it is, it played out nicely. Like a good game of Arkham Horror, the heroes are almost doomed to failure before they even start haha. I guess all zombie type films (and games) have that in common too don’t they. And Doom, although it has Demons and undead, has the same feel as a zombie flick: just one set in a sci-fi world is all.
Doom is/was beyond doubt, one of the better games made by Fantasy Flight Games. There is an expansion for it too which I thank my lucky stars I bought for myself, as its nigh on impossible to find nowadays. As for the base game (which, frankly is all you need) don`t even bother with Amazon.uk… its waaaay too expensive on there. But eBay has some tasty copies at an extremely reasonable price. In the box you get tons of components: heaps of monsters (lots of undead: please note Bryan *winks*), demons, critters, and marines… masses of interlocking room and corridor tiles a rule book and a separate scenario book as well… and a veritable heap of tokens.
The hard to find expansion contains LOTS more of the same. Is it essential no.. but if you like the game and want more of it to experience, this expansion certainly will make your wishes come true. Also contains a lot more additional miniatures than you would normally expect to find in an expansion; probably about as many as there are in the main core game.

Like most Fantasy Flight Games, I found the official rules overly complicated to play and trust me, the official game is slow, a bit like Super Dungeon Explore is slow to set up and play, only this is probably slower still. But that’s exactly why I created Chibi World in the first place. I wanted a generic set of rules capable of being used for multiple genres.
 
Some time I need to  make a re-write and change the title (Chibi World was created as a commission for Tom Anders and Impact Miniatures for their 2015 kick-starter, announced at Gen Con early last year): but yeah, one day I`ll do a full rewrite to make the game feel more adaptable…. Though, in all honesty, the Chibi World rules works just fine for any genre of game, right now as they are written… as this Doom scenario proves *grins*.

 
Article By Steve :)






20 comments:

  1. Wow, that was intense, must have taken you ages to write up.

    I very much enjoyed how you take the complicated rules of Doom, disregard them, and use Chibi World instead (I know they are hard, I`ve played the Fantasy Flight Game official version, and although it’s pretty amazing.. like most their games are once you master the system.. it’s a little rules heavy for my liking). But this proves a valuable point. Chibi World does work for other genres of game. It truly is a universal system. Like you say, re-write it a bit, take it away from chibis, and you have a really simple, usable set of rules, which can be used for practically any 28mm figures have in your collection, and any game you choose to play.

    I vote for it being called: GENOSET (“Game Evolution, Non Official System, Extreme Totality”) hehe. Well, something like that anyway.

    Creepy game tiles, but very atmospheric. What do you use from the game, just the figures and tiles? Or most/all the components that come in the boxed game?

    Nice one Stevie, You`ve inspired me to pull out my own copy of the CW rules now and give them a thorough re-think. Hmmmmm, if it weren`t for the fact I`m already using TV72e, I`d seriously consider these for my forth coming Blakes 7 games.

    ReplyDelete
  2. Not really, few hours to play (wrote it up and took the piccies as it was being played) and then bunged it all on the blog, did it this today. Was an enjoyable way too spend a late morning and some of the afternoon.

    The rules I used for it work well as an alternative for Bolt Action WWII, Fantasy, Sci-fi, Pulp, or... well, anything else you care to try really. Only minor `stat` modifications needed: if at all. Take WWII games... just change ability names like Star Burst to 75mm Sherman Tank Shell Burst, or Hot Hot Hot to Grenade etc. And away you go.

    The rules work just fine for small skirmish all the way up to full on wargames.

    My painted minis for Doom aren't anything to should home about, but they do the job. I might give them a thorough re-paint one day when get round to it.

    But glad you enjoyed it anyway hun.

    ReplyDelete
  3. Don`t re-paint the minis love, they are fine as they are. If you do, you`ll be going against all you believe in (and I suspect it would only be to please others). You LIKE your old school look, and so do I. There`s something simplistically charming about the look and style. Even if these are horrible undead things hehe. But you know what I mean anyway.

    Loved the article. Very gruesome and exciting. Don`t put this stuff away, I fancy a game of this when I get home. It’s a bit like Zombicide in space isn’t it, only more narrative and storytelling potential I think. Find out those old Doom novels too (four of them aren’t there), I might read those. FFG did a good thing supporting their game with books. I seem to recall they`re well written too; their Arkham Horror series of books is excellent, so they do set a high standard.

    Nice Stevie, not saying that because I feel I have to, I really mean it. Very well done. I wish you’d do more of this sort of thing actually. I know you love your historical, but at the same time, don`t forget the fantastical either. I know your deep love for D&D and all that, so don`t lose it altogether.

    ReplyDelete
  4. Actually, Zombicide could be narrative and story-telling too, you`d just need to get away from the official rules entirely is all... which are all about kill kill kill: “oh look there`s another weapon we can use to kill kill kill.”etc etc The game is a boardgame and is designed simply to be a zombie kill fest.. no getting away from it. UNLESS you use the box components and simply make your own set of rules which is less combat driven, and allows for the other stuff... exploration (not just a gun hunt), checking things out, moving quietly, zombies being attracted by noise (imagine a survivor on the street, kicking a tin can by accident and the echoes it would make) zombies being attracted by human smell: etc etc etc. The sky`s the limit. Chibi World would work well for that (actually no, I wrote a zombie game years ago didnt I... over 100 pages I recall, I must dig the rules out and have a look), maybe we can try that one day hehe.

    Glad you enjoyed it Hils.

    ReplyDelete
  5. Well that was quite a surprise and I mean that in a most complimentary way. I know nothing at all about "Doom" other than it was a computer game, which I never played. I can see elements of "Zombicide" here, and of course, "Space Hulk". Zombies and demons in space - what's not to love? Yes, this is right up my street.

    The tiles look great. And there is nothing wrong with your paint jobs. As Hil says, just leave them as is. I'm not normally a fan of gloss-coated figures but in this case I actually thought it worked well. It reminded me of a few scenes from the film, "Alien" where the Alien is stalking the crew on the "Nostromo". Water is dripping from overhead pipes, which really added to the atmosphere of the scene. This is what your game reminded me of. Everyone looks wet because of the constant dripping pipes. Suspend your imagination and it works.

    Knowing nothing about the game I can't comment on the official rules but I'm glad to see you adapting your Chibi World rules to the game, thus showing their versatility.

    Very entertaining, Steve and a very enjoyable batrep. There is no doubt at all that I'd love to play "Doom" but I won't be adding it to my collection. Instead I will enjoy reading of your own exploits playing it. If Hil and/or Tarot joins in, then all the better.

    ReplyDelete
  6. Awwww thank you Bryan. Glad you liked it. Until this morning I honestly didn't know what I was going to write. this just seemed to present itself. Are all the photos working for you? On my computer a load of the seem to be corrupted and not showing properly. I`m loathe to go back replace the bad ones unless I`m sure its not only me?

    Yessssss, it is a bit like Space Hulk. A bit more macabre maybe... oh boy if you knew the PC games and the books. wowee!!! they are dark. Not I to computer games AT ALL, but I`ll tell you what... some years ago I succumbed to buying an X Box JUST so I could play Doom 3 (and a set of all the original `classic` Doom games). THAT was so dark, I`s actually cry out when something surprised me and came at me, like a well done horror movie. I still hate PC games, but I did enjoy my two year phase of playing X Box. But no, never again lol.

    Interesting what you say about the wet look of the figures. I wanted to try and get that look. The miniatures themselves (as is often the case with FFG`s stuff) is quite basic and crude, ideal for my old school preference. But it does make adding lots of detail to each piece, quite hard to do. I`ve seen it done on line by others, and the effort never really makes me go wow. No thee minis benefit from a sort of stylised make over I think, I may be wrong, but that’s my observation. Back in the early days of FFG, they didn’t consider people might actually paint the figures in the box (this was a decade ago, before the `must paint everything` trend had fully hit the gamers psyche). So FFG tended to make their pieces quit basic back then.

    I love your recollection of the "Nostromo". Makes me want to dig my 4 Aliens films out and watch them all again now.

    ReplyDelete
    Replies
    1. Photos work just fine, Steve. You can breathe easily now. We'll make a proper blogger out of you yet! :-)

      Delete
    2. woohoooo, cheers mate hehe ^^ I just had to dump my recent memory... history and links and so on (from the control menu) and click apply, and it all reset itself back how it should be pheeew!!.

      Delete
  7. {{What do you use from the game, just the figures and tiles? Or most/all the components that come in the boxed game?}}

    Ooops, so sorry. I forgot to answer that bit didn't I. Um... I use all the figures that come with the game (and occasionally other minis too, from other suitable collections I have from various games), I use the tiles and I use lots of the tokens, but I don't use them as the official FFG game intended them to be used: I use them to represent things in my rules, like med packs, armour boosts, grenades, spare ammunition, cans of food, warm blankets, kids toys, civilian odds and ends strewn about the floor along passages and in private rooms, computer discs, and various what nots... some tokens show people - civilians, doctors, technicians and security guards, and so on. These`re handy to represent NPCs, just like you would use Bystanders in HeroClix. Some tokens show dead people. These are so useful to represent... um... dead people. But just every so often, they get up (replace token with a zombie). Handy little trick that hehe. The number of times I`ve seen players pump rounds of preciously needed ammo into corpses, wasting resources out of sheer paranoia, makes me smile wickedly at the recollection lol.

    Only thing I don't use is the rule book. I use mine hehe.... oh and I don't bother with the card decks the official game coms with - though I do read them to get ideas when designing my own cards.

    ReplyDelete
  8. strikes me this game has a lot of potential. What do you plan to do next with it... scenario 2: a carry on from where this left off?

    ReplyDelete
  9. Very atmospheric, Steve. Nice to see an older game getting a bit or an airing - have to say I do like the tiles (as I did like the Space Hulk tiles). I really could do with a set of sci-fi tiles for this type of gaming...hmmm, I feel a bit of a potential project coming on...No! Must finish other things first!

    ReplyDelete
    Replies
    1. awww thanks Jeremy, I`m glad you enjoyed it. It felt nice to blow off the cobwebs and re-live some old glory days all over again. Yeah I got rid of my Space Hulk - both copies (gift to a friend in Cork), boy oh boy I had some fun times with that game. Yes the tiles for DOOM are very similar aren't they, just more blood splatters hahha.

      Oh noooo what have started now hehe.... another Carrion project lol how many does that make now *grins happily*

      Delete
  10. might have done tar` but the Marines all died *grins* unless I follow their exploits as newly make zombies ^^ GrrrAaarrg!!!

    No, actually I am thinking of giving it all away as a freebee (to anyone who pays the postage for it). I never play it, yes its very special to me, but its a game I played to death long ago. Half the minis are still unused and unpainted, and yes I have the rules but I don't have all the token components or/and cards any more.... just most of them. Got all the minis (dozens and dozens) and all the game tiles, so anyone wants it... shout out, first come first serve.

    ReplyDelete
  11. Terrific stuff Steve, and certainly a very pleasant way to pass the time reading with a cuppa. I'm very interested in the tiles etc as they seem potentially more versatile/useful than the "Space Hulk" ones I use for my current "Blake's Seven" "Zombicide" games. I'm not sure if you have the "Space Hulk" ones so can comment on that point? I remember all the hype when this game first came out, and looking at it when it was finally released... Nostalgic stuff :-)

    ReplyDelete
  12. Hi my friend, I`m glad you liked it. I`m afraid I gave away both my sets of Space Hulk long ago... the original one and the anniversary special edition - in one of my spring cleaning madness moments. The tiles for this are similar but slightly better made I think. I`ll probably give the Doom stuff to Tarot to use the tiles for her games and I`m sure she`ll find a use for the rest of it too... except the stuff is rather dark and possibly too many blood splatters on the tiles for it to be any use to her for her Blakes 7 (no blood in those old 70`/80`s shows... not a bad thing I suppose lol). But she`s inventive and no doubt will come up with something.

    A few have shown interest in the tiles, but I am loathe to split the boxes up. No takers on my offer to give the lot away (if they just pay postage), so end of the day I will simply keep it all here in one piece. I was surprised, as I thought people would take my hand off at the elbow to get this stuff .... hehe, currently at Amazon prices, this game is selling for, unbelievably, for over £500 pounds. Its very, very rare but that price is ridiculous hahaha.

    ReplyDelete
  13. WOW.... 1 new from £584.78

    https://www.amazon.co.uk/Fantasy-Flight-Games-4098529-Board/dp/B00065IQ5A/ref=sr_1_1?s=kids&ie=UTF8&qid=1473683830&sr=1-1&keywords=doom+board+game

    ReplyDelete
  14. As everybody else has stated Steve, a lovely atmospheric game. The tiles look fab and very comparable with their GW counterparts. Great batrep, I was I confess routing for the monsters...

    ReplyDelete
  15. Thanks Andy. I confess I do the same thing as well. Are you by any chance usually the DM/GM of any rpg games when playing with friends? I find that Dungeon Masters always tend to favour the monsters. Once a Dungeon Master, Always a Dungeon Master I guess lol.

    Sadly, this latest scenario is probably a one off, as I can`t see myself digging out Doom to play another one any time soon. But I do have a host of other games collected over the years. In time I`ll probably get round to posting something on them all, one at a time, on the blog. Gosh lets see... what`s to come down to road on The Cupboard: there`s that 55 Days at Peking of course (probably a small series of articles on that), Tannhauser and expansions, Descent Journeys in the Dark and expansions (using my CW rules), lots of Dungeon & Dragons Adventure System Boardgames, Battle Cry, a Sails of Glory batrep or more, more Chibi adventures, HeroClix and HorrorClix from Hil, Blakes 7 no doubt from Tar`, Lord of the Rings 40mm, Star Wars, D&D play on line (with members and blog `staff` hehe, sounds funny calling them staff), Shadows of Brimstone, Arkham Horror, Mansions of Madness (with own rules), A Touch of Evil, Talisman, Bolt Action WWII, Song of Drums and Tomahawks, Roman & British Skirmishes, English Civil War + the odd zombie, Zulus, American Colonial stuff, Last of the Mohicans, Darkest Africa (with the odd dinosaur), more of The Great War (Tanks), Memoir 44 batreps, Gettysburg in focus, and loads of things I`ve probably forgotten lol. Maybe even a bit of Zombicide and Black Plague but we leave all that to Bryan usually.

    Course, anyone who likes to come spend time here is always welcome to write an article or two for us anytime they fancy. Would love that :))

    ReplyDelete
  16. Hi Steve = I slipped a comment into your previous "unboxing" post that you may ha e missed. Think it may be of interest...

    ReplyDelete
  17. Ooh ta, I`ll go check that out now.

    ReplyDelete