(She had found the second of the four objective tokens, but it was not the first aid kit.)
She felt well pleased with herself as she sauntered back through the kitchen to the lobby.
that Elsa's Break-in skill counts as a free action when she unlocks
doors, so she was able to use her four Actions to make Ranged Fire
attacks, missing twice and hitting once with each of her three round
"Cheers, mate," Ross said gratefully acknowledging his fine marksmanship.
"No problem," Gary replied, only too glad to have been of assistance.
"Now what do we have here?" she thought out loud.
fared slightly better but was not unscathed. Another Runner bit him in
the left shoulder, but thankfully, it was not a deep wound. Still, it
hurt a lot and it took him by surprise. As he struggled to ward off his
attacker he lost his Crowbar.
was bad. But incredibly, things got a lot worse for the Survivors when I
drew the card for Spawn Point 1 - all Walkers get an extra turn! Oh
shit! Through no fault of her own, Dakota would die and there wasn't a
thing I could do to prevent it! It was just pure bad luck and a terrible
time to draw that particular card.)
Dakota was caught totally unaware when a pair of Walkers ran at her. Yes, ran!
shouldn't be that fast!" were her last thoughts as they bowled her over
onto the ground. Her head hit the hard tarmac and she was stunned for
just a second. It was a second too long. As their arms held her down the
pair of Walkers bit her repeatedly, filling their mouths with her warm
"Bummer! This is it," he muttered fatalistically. "It's the end!"
"Very useful," she mused as she took possession of it.
had found the third objective and this time it was the Green Token,
which was the first aid kit. This gave her enough experience points to
advance to the Orange level. Being a cat burglar, she chose the Slippery
skill to help her sneak past zombies.)
hurried back outside and saw Gary fumbling with his Chainsaw. A smartly
dressed female Walker was almost on top of him. She had to act fast.
She snap-fired Ma's Shotgun. It was a risky shot. If she missed she
would surely hit Gary and at that range and at that height the blast
would certainly kill him. But the risk paid off. The Walker took the
blast from both barrels in the back of her head. Blood and brain matter
sprayed Gary in the face but for now, he still lived.
(With Elsa now at the Orange level, the Zombies spawned in even greater numbers than before.)
Runners emerged from Spawn Point 1. Two Walkers arrived at Spawn Point 2
and one Fatty entered at Spawn Point 3. Three more Walkers arrived from
Spawn Point 4.
used his Slippery Skill to evade the horde of Crowz and so was able to
enter the apartment without any hindrance. He found the fourth of the
four Objectives. As soon as he took it he advanced to Orange level. He
chose the Lucky skill. He'd enjoyed good luck so far and with a bit more
he might just survive the rest of the day.)
He walked back
into the lobby, unsure of whether he'd live or die in the next few
seconds. But come what may, someone had to survive this deadly
encounter. He knew what had to be done.
"Elsa!" he shouted. "Get the hell out of here. Just go! Run and save yourself! I'll follow you!"
"God, damn you,Gary," she
muttered through clenched teeth. "It wasn't supposed to end like this."
She took one last glance over her shoulder at the apartment entrance,
now blocked from sight by a massive flock of Crowz, before running away
to what she hoped was safety.
kept his head down and covered it as best he could with his arms as he
snuck outside. Incredibly, the Crowz simply ignored him and the seven
Walkers who saw him emerge into the daylight seemed surprised to see
him. Their mournful moaning was their only reaction. Gary sprinted as
fast as he could and raced out of the neighbourhood to catch up with
again, Gary's Slippery skill proved to be a life saver. He was able to
sneak past the hordes of Crowz and Walkers unmolested and so reached the
exit with ease.)
CONCLUSION. This was the first time I'd used these particular Survivors in a game of Zombicide and the first time I'd used the Murder of Crowz
expansion set. Although it was a relatively short game (just 12 Turns) I
connected with the characters and quickly grew to like them, especially
Elsa, who was my personal favourite. I wanted them all to survive. In
almost every zombie apocalypse game I play I want the humans to survive.
So, I felt really bad at losing Dakota and Ross. The death of Ross was
inevitable after his very average shooting in Turn 9. If only he could
have killed one more Runner, he would have survived as I'd have had the
two remaining Runners splitting their attacks between Gary and Ross so
that each of them took one wound. As it was, with three Runners
attacking Gary or Ross one of them had to die. It was my choice and I
chose Ross because I felt Gary had a better chance of surviving the
death of Dakota was tragic and nothing more than a bad turn of the
cards. These things happen and you just have to accept it. It was a
shame because up till then, she was doing the best out of the four
and Gary survived thanks to having great starting skills. Elsa's
Break-in skill proved very useful, allowing her to unlock doors
automatically and silently and counting it as a free action. Gary began
the game with the Slippery skill and that saved his life in the last two
Turns of the game.
are an absolute menace! Okay, so they never killed anyone in this game,
but that was only because Gary's Slippery skill and Elsa's superb
shooting prevented any human deaths. Things could have gone very
differently against another group of Survivors. I'm just imagining how
lethal they'll be in Zombicide: Black Plague if I combine them with the Wolfz, who can also move three Zones per Turn!
Playing this scenario rekindled my love for Zombicide and just goes to show what an exciting game it is. I have lots more Zombicide batreps planned for the future, which will include batreps for the base game, the four contemporary expansion sets and for Zombicide: Black Plague.
EDITORIAL. Some of you may have noticed a few changes we have made to the blog. Steve, Hil, Tarot and I realised we had a problem with the blog, albeit a nice problem to have. We have between us, loads of articles we want to post. As an experienced blogger I can tell you that it is a wonderful position to be in but with our blog appearing just once per week, it meant it would take ages for us to wade through our backlog. Then, there was the added problem of us wanting to add new stuff as well. So, it was clear that changes had to be made. First up, we are increasing the frequency when the blog appears so we are aiming to publish one new post every three days. We believe this gives the optimum amount of time for folk to leave a comment.
Secondly, Steve and Tarot wanted to add separate Pages to the blog, where they could produce really long articles and add to them whenever they liked. At present we are looking at page updates once per month but that is not set in stone. You'll find the tabs that will link you directly to the appropriate page directly beneath the title of the blog. Currently, we have three extra pages in addition to the Home page. Steve is running the pages for
King, Parliament & Zombies
and The Horns of the Buffalo - Part 1
Tarot is in charge of Tarot's Clix & Bits
Please take the time to check them out and feel free to leave comments. We'll try to keep you informed when they get updated but if not, just check in once per month. Will I be publishing my own page? Not at present but never say never. We hope you approve of the changes as we want to make this blog as fine a product as we can.