The dungeon is frequently re-stocked with treasures, exotic monsters, creatures and alien races that `come into` lady Quaffug`s possession. The local Imperial Governor even provides criminals for the Hutt`s arena from time to time... for a small percentage of the profits, of course.
I have just remembered where the idea for this concept originally derived. It was a story called `Scoundrel`s Wages` as I said, from a graphic novel (“The Bounty Hunters” by Titan Books). The guys (true to form with their love of creating) fell in love with the notion of continuing the story and taking it to new heights - undreamed of by the author when he wrote his story.
Date ~ 1 year after the battle of Yavin.
- I’ll play Quaffug`s pathetic little games; I’ll even shine in bloody red gore to satisfy even the most depraved of her guests. She wants an event? I’d give her a match that will make everyone assembled disbelieve their own eyes. I’ll astound them with a display of skill that will make them all realize exactly why Boba Fett is the best the galaxy has to offer.”
The First Fight (mini battle report):
Fett enters the Dungeon:
Stepping cautiously between the cold stone pillars at the far end of the arena, Fett entered into the gloom and followed the straight, dank narrow passageway. His suit’s sensors told the bounty hunter he had covered 220 meters before emerging onto a worked slab floor. Looking about him with trained ease, he saw that he had entered a large, empty square chamber hewn completely from stone. Fett saw two iron doors; one to his left, and another (slightly bigger one) in front of him. Dismissing the portal to his side he stepped up to the large iron door and pushed firmly. It opened inwards. As the heavy portal shifted and swung silently back on its hinges, the edges seemed to disappear into an inky black darkness that lay just beyond. Fett allowed the door to open completely and watched as more and more of it was swallowed up in the barrier until only it`s hinges were visible. Peering cautiously into the darkness for signs of movement, he could see nothing. Even his helmet’s sensitive all spectrum scanner could not interpret the images before it. The only thing Fett was vaguely aware of was the erratic moaning of the wild winds as they breathed and sighed through the myriad of tunnels and twisting paths. The dark way before Fett revealed nothing of what lay ahead. He knew he faced some kind of force field, but his sensors could not tell him the composition!
Let The Games Begin!!!
Feeling in his pocket for his lighter, he retrieved it and flicked the wheel. The illumination revealed a series of stone and brick passages, leading off in several directions from the cistern above. By a series of short second uses from his lighter (so as not to burn his fingers), Jim was able to stumble his way along the widest passageway, through the inches deep slimy water (of what was obviously some sort of old sewer system), and head towards, what he hoped, would lead him to a way out of this bad, rotten smelling place.
It was a large chamber. A dim flickering pool of sickly yellow seemed to bounce off the walls creating ominous shadows… from an, as yet, unseen light source…. a torch most likely. The chamber was old, very old, and Jim felt the years of history pour into his senses as he surveyed what seemed to him to be some sort of strange subterranean hall.
Pushing open the twin portal, Jim was surprised to find they swung open without too much effort. Entering the hall he allowed his eyes to adjust to the sights around him. After a few moments he was able to discern a low humming sound coming from a strange looking arch resting off the ground, upon a stepped podium over on his right.
Should he step through… or should he not?