Wednesday, 15 June 2016

Shadows of Brimstone - an Overview

Please note that part of this overview is taken from a similar review that I posted on my Vampifan blog in January (see here ) but has been rewritten in places and greatly expanded to include my review of Frontier Town.
I'll start by reviewing the two core sets for Shadows of Brimstone by Flying Frog Productions. The two starter sets, called City of the Ancients and Swamps of Death share a lot in common but are also sufficiently different to present their own unique set of challenges.
The components of the City of the Ancients Core set. Note, the cards and counters are not shown.
When you open either of these two large boxed sets you'll be overwhelmed by how much is packed inside. Oh boy, you do get a lot! The game tiles and card counters rest underneath the plastic trays containing all the other stuff. These games use lots of cards and counters and I do mean LOTS! The figures are made of hard plastic and most of them have to be glued together. Some gamers find this a bad thing but not me. I enjoy making models. The game uses Map Tiles, which clip together like pieces of a jigsaw. There are two types of Map Tiles - Rooms and Passages. There are also End Cap pieces for blocking off Room exits that are not Doors and Portal Gates which give access to the Other World. All Map Tiles are double-sided with the Mines on one side and the Other World on the other side.
Each Core set for Shadows of Brimstone has a shared Rulebook as well as a unique Adventure Book. The main rules for the game are found in the Rulebook, while Special Rules and notes about elements of the game that are specific to the appropriate Core Set can be found in the Adventure Book.
The game is designed for co-operative play by 1 to 4 players but if you own both sets you can play it with 5 to 6 players. For me, the big draw was the option for solo play. The layout of the Tiles, the encounters and threats, gear and artefacts, and many other events are all determined by drawing a card from the appropriate deck. Please note that this game does use lots of different decks of cards.
The components of the Swamps of Death Core set. Note, the cards and counters are not shown.
This is a complex game but it does get easier the more games you play. Be warned, there are a lot of rules to learn. I've read all the books and have a basic grasp of the game but I regularly consult the books when I play.
The aim of the game is to take your characters down into the mines in the foothills surrounding the demonically overrun town of Brimstone. The Heroes can embark on a variety of missions, from finding and sealing a gateway to another world to rescuing a farmer's son who was hauled off in the night by a horrible creature. The Heroes explore a dynamically generated mine, overcoming dangerous encounters and fighting savage creatures, while collecting up useful Gear and ancient Artefacts to help them during their adventures. It is essentially a Wild West dungeon crawl. Heroes can even find portals to other worlds, stepping through to continue their adventure on the other side.
In the City of the Ancients set, the Other World featured is the frozen over Targa Plateau. This is a dead world that has slipped into the ice age, covering over alien architecture with ice and snow. Though the city is long abandoned, its technology and systems are still running and it is still being watched over and maintained by robotic custodians and massive Guardians that awaken to defend sections of the city against invasion. The icy corridors have also become infested with hordes of Ancient Void Spiders, Ice Scarabs and  lumbering Snow Terrors.
In the Swamps of Death set, the Other World featured is the overgrown Swamps of Jargono. There you will find a hot and humid swampland, with knee-deep murky water and massive bundles of roots and vines erupting from the marshy ground and dangling from the dense canopy overhead. Tribal drums can often be heard in the distance and the wild roar of massive predators stalking the half-sunken ruins for their next meal. The thick bog is also infested with slithering serpents, poisonous Bog-bats and carnivorous plants.
The Heroes from both sets. These were not painted by me.
Shown above are the eight Heroes from both sets. From left to right are the Saloon Girl, the Indian Scout, the Preacher, the Lawman, the Rancher, the Gunslinger, the Bandido and the U.S. Marshal. These are all multi-part models. You get the Bandido, Gunslinger, Saloon Girl and U.S. Marshal with the City of the Ancients Core set and the Indian Scout, Lawman, Preacher and Rancher with the Swamps of Death Core set. Each Hero comes with their own sets of skills and abilities unique to them. One rule that I do like a lot is that the Hero Character Cards are double-sided with a male Hero on one side and a female Hero on the other side, so you can chose the sex of the Hero you want to play. Unfortunately, the figures provided are limited to one sex only. I'd have liked to seen figures of both sexes included in the game. However, at the back of each Adventure Book is a page showing upcoming figures and opposite sex versions for some (hopefully, all) of the Heroes will be produced later. For example, the male version of the Saloon Girl will be the Piano Player, whilst the female version of the Preacher will be the Nun.
One aspect of this game that I really do like are the campaign play rules. You can link your games together and watch your Heroes grow more powerful as they increase in Level and gain more skills and abilities as well as increased stats. The game even provides rules for what the Heroes do between adventures as they rest in a nearby town. They can have encounters on the way to town and in the town itself. Once in the town, they can buy new items, get healed physically and/or spiritually or sell some of their loot. This game has really been well thought out with a high level of re-playability.
The Hungry Dead aka Wild West zombies. Not painted by me.
Moving on to the monsters, they do look like they'd be right at home in a Call of the Cthulhu setting (check out the two pictures below). The monsters supplied with the City of the Ancients set are 1 huge Goliath (fits on a 60mm base), 3 large Night Terrors (fits on 40mm bases), 6 Stranglers and 6 Tentacles (both fit on 30mm bases) and 12 Void Spiders (not provided with bases). Note that the Heroes also fit on 30mm diameter bases. The monsters supplied with the Swamps of Death are 1 huge Harbinger (fits on a 60mm base), 3 large Slashers (fits on 40mm bases), 6 HellBats, 6 Tentacles and 12 Hungry Dead (all of whom fit on 30mm bases). Note that the Tentacles in both sets are identical. All monsters come with double-sided stat cards. On one side are their normal stats for when they go up against level 1 - 4 Heroes and on the reverse side are their more powerful Brutal stats, which they use against level 5 - 8 Heroes. As with the Heroes, most of the monsters are multi-part models that must be assembled. The Goliath and Harbinger are particularly impressive.
The Heroes and monsters of the game.
In the picture above you can see colour illustrations of all of the heroes and monsters from the game. However, whoever produced this has made a couple of mistakes. First up, the Outlaw is not included in either set. Shadows of Brimstone was originally launched as a Kickstarter project (which I totally missed out on), so it's possible he was included as a stretch goal. Secondly, one of the monsters is missing - the Slasher. I have included a picture of a beautifully painted version of two of the Slasher figures below. Finally, the Corpse Pile and Targa Pylons shown above are represented in the game by card counters. They might also have appeared as models in the Kickstarter stretch goals.
A pair of Slashers, superbly painted but not by me.
So, what are my thoughts on the game? It is quite simply, a superb game. It certainly looks good. Everything about the game just screams high quality. If you play the campaign rules, which I strongly urge you to do, you'll find yourself coming back to this game time after time. As I said above, the replay value of Shadows of Brimstone is very high. I love the mix of traditional Wild West with a supernatural element to create something unique, something which is quite often called Weird West. I've always been a fan of Wild West skirmish war-games and role-playing games and an even bigger fan of the whole horror genre. So a game that combines the two was a match made in Heaven for me.
There are a few potential negatives to the game. First of all, not all board-gamers like making model figures. Some of the parts of the figures are very small and could prove problematic to a novice modeller. Secondly, the figures are mostly based on 30mm diameter plastic bases and the grid of squares of the game Tiles are 30mm square. This means that the game tiles take up more space than if they used 25mm square tiles. Be aware, this game can potentially take up a lot of table space. I'm not a fan of the lipped plastic bases supplied with the sets and so I'll be substituting my bases for smaller sized 25mm diameter wooden bases in the case of the 30mm bases and similar sized wooden bases for the large 40mm based and extra-large 60mm based monsters. Finally, it has to be said that there are a lot of rules to learn. I would not recommend this game for novice gamers. Being familiar with Flying Frog's previous games, Last Night on Earth and A Touch of Evil, gave me a good grasp of how the game should work as all three games share a lot in common rules-wise.
The components of the Frontier Town expansion set, showing everything you get in the box.
There are various expansion sets available for Shadows of Brimstone - new worlds, new heroes, new monsters. My first thought was not to bother with any of them and just stick with what I had from the two core sets. After all, they contain enough material for years of gameplay. That decision went flying out of the window as soon as I saw the announcement for the Frontier Town expansion set. This, to me, is an essential purchase for the game. Indeed, I can't imagine playing Shadows of Brimstone without it. It is that good!
When playing Shadows of Brimstone, after completing a mission, the Heroes would ride into town, possibly having an encounter on the way, and once they arrived in town, they could heal wounds, buy new items or sell stuff they'd found. What Frontier Town does is open up the possibilities for more adventures. Instead of visiting just one generic town, the players can choose from the size of town - small, medium or large. A small town has 4 location slots on it, a medium town has 6 and a large town has 8. These location slots are randomly filled by buildings, meaning you can never be sure of exactly which locations will be available once you reach town. In addition to the 6 standard buildings found in the core sets, 6 more have been added - Gambling Hall, Indian Trading Post, Mutant Quarter, Sheriff's Office, Smuggler's den and Street Market. Once the Heroes have completed their travelling and have reached town, they should roll to see what type of town they have found. On average, the Heroes will find a normal Frontier Town without any special rules. But depending upon the dice roll, they might arrive at a speciality type of town. This could be Town Ruins, Haunted Town, Plague Town, Rail Town, Mining Town, River Town, Mutant Town or Outlaw Town. All come with their own unique set of challenges, which can be good or bad, depending upon what is rolled.
Six Bandit figures are included with this set, all in identical poses. These were not painted by me.
With this expansion set, Heroes also have the opportunity to play out Adventures in the Frontier Town itself, using the new Town Adventure Board. Made of very thick card, it folds out to cover an area 19" (48cm) by 28.5" (72cm). Six scenarios are provided, allowing the Heroes to protect the townsfolk whilst battling demons in the streets, have a shoot-out with Bandits trying to rob the local bank, or find themselves in a duel at high noon. The set comes with 6 plastic figures of Bandits (all one-piece castings), who like to attack from range. They are mainly found in town but can also make an appearance in the mines of the two core sets. Finally, the rulebook increases the Travelling Encounters from 16 to 36. This is a set filled to the brim with variety and loads of choices, meaning you can never be certain what your Heroes will encounter on the way to town and when in town.
I have only just recently purchased this set and consider it a "must have" set for Shadows of Brimstone. The extra depth it adds to the game is something to be greatly applauded. This expansion set, for me, takes the game to a whole new level. It adds so much that I felt was missing from the two core sets - adventures in town. The game board is one of the best I've seen but there is no reason at all why you couldn't replace it with 3D Wild West buildings. This is what I plan on doing... eventually. I'm thinking long term here.
Shadows of Brimstone has quickly become one of my all time favourite games and believe me, I have big plans for it. You'll be seeing lots more posts about the game both on this blog and on my Vampifan blog. The Vampifan blog will cover figure and scenery reviews, whilst my batreps and campaign play will feature on this blog.

Bryan Scott © 2016.

29 comments:

  1. First Part

    A very interesting review Bryan. I have seen a lot of reviews about this game over the last year or so, but sadly, no live action reports (I don’t like the term battle reports, it’s too “Boys Own”-ish lol). I suspect this is because the majority who write these reviews enthuse enormously about this huge monster of a game, get carried away and buy many (or all) the vast array of supplements and expansions, plan all the things they will do with the game and then.. it fizzles out as they realise the game takes some considerable personal input to learn to play, not even counting all the assembly required! I defy anyone to just crack open the box, read the rules quickly with a once over, and then set up and play and understand a full game from start to finish, without having to stop/start all the way through and the game.. and eventually (after hours of slog) have the game grind to an unsatisfactory and unresolved stand still. The rules simply ARE that hard to learn and remember, and makes a game of Arkham Horror seem like a stroll in the park by comparison. And by the time you add in two, three, four or more of the expansion you have a real monster on your hands. So yeah, most never get beyond reviewing this game, which is a crying shame I think.

    How do I know all this? Well simply put, we own the game and some of the expansions and it is a big favourite here at two of the three clubs we attend and run. The game is simply a PIG to learn and literally had four of us (four of the most seasoned gamers among us) struggling and cross referencing for an entire week, so the rest of the gang (all 22 of them) could enjoy the game to its maximum, in the way it was intended to be played. Once you DO get to the point of understanding the game.. a bit like gamers who enjoy military boardgames have to struggle and sweat buckets of blood to understand and play “Advanced Squad Leader” (ASL).. you have yourself one of the best games currently on the market. Stevie and I saw this wonderful review by Bryan and both said to ourselves how much we`d like to write a few in game (batrep) articles for Shadows of Brimstone, but we quickly concluded (A) that we`d leave this `baby` in the capable hands of Bryan and (B) we are too deeply involved in our Clix games, our D&D Adventure Boardgame System, and our Chibis (among other things) to get involved in this truly mammoth adventure of a game. I`m only so very glad to see someone taking up the banner to delight and thrill us with this amazing newest addition to Flying Frog Productions range of table top rpg style miniatures games.

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    1. Thanks, Hil. You are absolutely right with all that you said. The game is a PIG to learn, BUT, and this is important, once you crack it, the rewards make it all worth the effort. This is a game with great depth and oodles of replay value.
      I know that on our blog we like to specialise. Chibi World, Dungeons and Dragons, Heroclix and Horrorclix are yours and Steve's areas of expertise. Mine are Zombicide, Shadows of Brimstone, Rum and Bones, Super Dungeon Explore and All Things Zombie. Whilst I can see the sense of us sticking to our own favourites I have no objections if, for example, you wanted to pen an article for "Shadows of Brimstone."

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    2. No dear Bryan, Brimstone is in good hands under your gentle care. We are happy to `puddle about` with the subjects you mention (and a few others too - over time), as thee are dear to us.. and leave you to handle YOUR game babes.

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    3. Okey, dokey. We do have plenty of games to cover, don't we?

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  2. Second Part

    Can we expect, in the future, to see some games being played and written up for TGC, pretty pleeeease with a cherry on top? It would be a first, and something I think many of us would like to see very much.
    Excellent review Bryan, and think I would add, Shadows of Brimstone is the direction I would like to see other companies take and indeed, I think other companies might do far worse than to sit up and take note of the successful formula Flying Frog have managed to achieve with their games. Shadows of Brimstone bridges the gap nicely, between table top miniatures, and role playing game.. in fact they make the two fit together almost seamlessly. Almost, but not quite, Brimstone is still very clunky in places and the game will often grind to a snail’s pace as players try to unravel the knot of cumbersome rules which often pile up and cause a traffic jam of unresolved “now what do we do” situations, but all in all this can only get better with future rule improvements or DIY at home familiarity of the rules between friends, and club players. After all this is how original Dungeons and Dragons was. A mish-mash of conflicting and awkward rulings which we the players had to try and work with and emerge on top of as successful players and Dungeon Masters. End of the day, it was all part of the fun really, hehe.

    This is an excellent review Bryan, and goes a long way towards show-casing what is still a relatively unknown game out there, and needs to be promoted so it doesn’t just slide under the ever growing pile of new games on the market which are bound to overshadow Brimstone in time. Sadly, creating ready availability for their games (outside of America) is not something Flying Frog seem to place a high priority in doing, and already this game is quite hard to find and is resigned to eBay and occasionally on Amazon – although I do see Shadows of Brimstone and just about ALL of the expansions seems plentiful on Amazon at this moment of writing. Flying Frog tend do that: nothing for months on end (allowing the eBay sharks to gain control of prices and asking silly money for the stuff) and then suddenly the company seem to print run an entire warehouse of boxes, and everything is easy to get again.. for a while lol.

    I thoroughly enjoyed your over view of this game Bryan, and thank you for a great article. I can`t wait to read more on this game please Bryan.

    Hil



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    1. To answer your first question, Hil, yes, there will be batreps (sorry, I like that word!) and campaign play and one off games as well. These are all part of my long term plans for the game.

      Here's an interesting fact for you. I have yet to play either of the core sets of Shadows of Brimstone. But I have been playing the "High Noon Duel" scenario from Frontier Town over and over. It is a very simple scenario, ideal for newcomers to the game. It pits one Hero against one Bandit in a shoot-out on the main street of the town. What I've been doing is pitting each one of the Heroes against the Bandit to see who is best. Fast, simple and a fun way to learn the combat rules.

      I deliberately did not mention any prices for the game as they can vary widely depending upon who you buy from. My two core sets and Frontier Town came from Amazon UK at considerably reduced prices. Of course, you can order any Shadows of Brimstone product directly from the Flying Frog webstore but I'd advise against that. Why? Well, they offer Frontier Town for $49.95 put post and packing to Europe costs an exorbitant $66.00 or $80.00. That's just a rip off!

      I wanted to do an overview article of the game before delving into gameplay articles. Don't worry, they will happen. This is a game that has totally captured my imagination and I want to give it all the love, respect and attention it deserves.

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    2. {{I have yet to play either of the core sets of Shadows of Brimstone.}}

      hehe I know, I can tell (like Tarot, we both always spot that sort of thing hehe). But you DO obviously have a growing, firm grasp of the thing. Once you start playing, don't hesitate to ask us if you need any rules interpretation advice. Though I`m sure you will manage fine. You`re quick with rules aren't you. I think you`d wipe the floor with us over games you know well, like Zombicide and ATZ hehe. However, no shame if Brimstone foxes you. Its only because we have fifty, sixty or more played games of Brimstone under our belts that we know the system reasonably well at this stage.

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    3. As I said in my article, having played "A Touch of Evil" and "Last Night on Earth", both by Flying Frog, gave me a firm grasp of the rules mechanics used in Shadows of Brimstone. I will indeed take up your offer of help and advice should the need arise. Steve sent me a link to a play through video on YouTube by Tina the Board Gamer that was highly informative on how the game plays. I probably learned more from that than from reading the rules. :-)

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  3. Very interesting review of the game components and the game feel and tone. I find Brimstone an amazingly enjoyable game to play, though it may not be everyone`s cup of tea due to its many intrinsic issues.

    You are right about not buying direct from Flying Frog. They never give concession reduced prices to their customers on any of their products (not even a merit point award system for being a good customer), and their postage prices are on the wrong side of sanity.

    It many ways this is a game easier to learn by group participation. Interesting that Hil mentioned ASL, as this is another game that was almost impossible to learn on your own, and demand watching a few games and partaking with veterans who could guide you through and nurse maid you through the headache process of learning.

    I worry Brimstone may be difficult to master as a solo game for exactly the same reasons. A solitaire player would just end up fighting the rules as well as the monsters; and this detracts from full immersion (which is imperative to happy solo gaming). In truth, there are simply too many rules that have to be nailed down and finite rulings made on them before the fun of the game can be enjoyed smoothly.

    An example of which might be: the heroes enter a chamber and a character explores.. pulling an encounter (which is set up to be resolved immediately), but then the chamber itself induces a second an encounter (resolved immediately or consecutively?). Simultaneously another card tells you the room includes an ambush encounter and a normal – but elite standard encounter. Meanwhile the room turn up two doors and one of these is a portal, which of course turns up another possible encounter. Now how do you resolve all that and in what order? I`m afraid the rules won’t help you much in that hehe. But this is just one of dozens and dozens of situation which will crop up in play over and over again. Then by the time you add in the layers and layers of extra and advanced rules, you end up needing headache pills to get through it all, and I haven’t even mentioned the rules on hero mutations.. which sounds cool in theory, until you try to implement them, and then a whole new can of worms gets opened.

    And so it goes on.

    Brimstone IS a pig. But I happen to love this little piggy-wig. For me I enjoy it simply because it is so loosely defined and the rules are rather lacking. I like being left to be able to make my own interpretations to rules. But for those who don’t enjoy that.. don`t expect this game to be like Zombicide and Super Dungeon Explore, which (through some effort of reading) you WILL end up with a finite set of rules that can be interpreted correctly. Brimstone simply won’t give you that, however much you struggle to interpret the rules. It’s more a game system in my mind, a framework to be worked on to create a game tailored to each gaming groups needs. Not in my mind an ideal solitaire experience, which let’s face it, really needs the rules to be straightforward and concise, allowing the solo gamer to immerse and not fight just to get an angle on how to play. But otherwise, the game is good.

    Very good actually.

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    1. Good comments, Tarot. I agree that Shadows of Brimstone is unlike so many other games. That, actually, is one of the main reasons that I love it so much. I'm not sure that I agree with you about the game being an ideal solo experience. I've been watching all of Tina the Board Gamer's Shadow of Brimstones videos on YouTube and she does an amazing job of explaining the game and becoming as one with her Heroes, whilst telling a fascinating story. She inspires me and makes me feel confident that this is a great game for solo players. But, yes, absolutely, the game is very, very good!

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  4. Personally tar` sweetie, I disagree with you on that..... except the part about the game being amazing. I think you CNA learn this game solo, and learn it very well. You tube gamer Tina the Board Gamer is a perfect example of that. Like Bryan said, her videos are so good, you can practically learn to play just from watching and studying her she does it.

    I think Shadows of Brimstone is probably one of the better games I have ever played... ever.... either group play, one on one, or played solo. But maybe that's just me. Put it this way. If you like Arkham Horror you will `like` Brimstone. If you LOVE Arkham Horror, you will probably `LOVE` Brimstone. If you don’t like or even hate Arkham Horror, you will probably feel the same way about Brimstone.

    Nice article Bryan mate.

    Steve :-)

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    1. We're in agreement here, Steve. Tina the Board Gamer is an amazing woman and I find her videos so inspiring. Many thanks for putting me onto her. I know I have learnt a hell of a lot about the game just from watching her videos.

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    2. Oh. I forgot to mention, I LOVE Arkham Horror, even though I invariably lose when I play it. Suffice to say, I LOVE Shadows of Brimstone.

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    3. {{I LOVE Arkham Horror, even though I invariably lose when I play it.}}

      HAHAHAHAHAHA oh Bryan does ANYONE ever win at Arkham Horror, its just impossible to win many times hahahaaha. I think out of the last ten games I`ve played of it, I`ve lost nine of them, but that part of the FUN I think lol. Add in the expansions and the game curve just goes crazy and is impossible to win lol... well I cant. But I`m sure some can.

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    4. Steve, I have never won any game of Arkham Horror yet. I've come close on a number of occasions but close isn't good enough. I still love the game, mind you.

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  5. ooops that`s meant to read CAN.... not CNA hahahaa

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  6. oh my goodness I stand utterly corrected. I just spent a while watching two of that girl, Tina the Gamer on you tube, and she`s simply amazing isnt she. You CAN learn how to play Brimstone with someone of THAT quality showing you how. I`m so impressed by her.

    and here she is:

    https://www.youtube.com/watch?v=-wIWTajuuU0&list=PLxWFigAAtUCNVTsUxcfpqpFSofCqiSKTP

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    1. She is amazing, isn't she? As I said, I learnt so much about the game just from watching her videos. I have them all saved so I can reference them in future. I should have included that link, so many thanks for adding it, Tarot. Now go and watch the rest of her videos.

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  7. Gosh Steve, Hil Tarot and Bryan - I think if you were to gather in a room all together the room would explode! Your enthusiasm is palpable........and it's awesome! Nice review Bryan, of course I read your review on your Vampifan blog but I read it again here. Your passion for the genre is evident, like my Bushido enthusiasm it's very easy to spot that this game has gripped your imagination and you can almost here the wheels spinning as you think of all the possibilities available when you start playing. For me 3D is better than card tiles so let's see your excellent building skills put into practice sir and crack out some Wild West townships, I want to see gun fighting at the OK Corral, bar room brawls at the cathouse and low down, good for nuthin varmits rustling cattle......

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    1. Many thanks, Andy. If only we could bottle and sell our enthusiasm we'd all be millionaires! My passion for Shadows of Brimstone is on a par with your passion for Bushido. Not so long ago, Steve and I had a private chat about going 3D with the games we love. It is something we both want to do. That is definitely my plan for Shadows of Brimstone. Recreating the Frontier Towns in 3D will be very easy and is something I have already started on. Recreating the mines and other world settings will be much harder but not impossible. I know of a few ways I could do it but they will be very time consuming and labour intensive. I might just stick with the card tiles for that element of the game. Everything you said that you want to see is on my own list of plans for the game, so hopefully, it will happen. It will take time but my work on this project is ongoing and occurs alongside my other hobby projects. I don't mind working on a few projects at once.

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  8. Hi Andy mate, as Bryan says, that's the plan... for me its to go all out 3D with my superhero (Clix) games by buying a heap load of the new "urban" battle system tiles, as soon as they are publically available. Bryan (the lucky so and so) pledged for it on kickstarter so he will get his soon grrrr frassin wasin **&%>?~##@@;L<<@-*. But yeah, soon as they go public, I`m buying.

    Check it out... below:

    http://www.battlesystems.co.uk/

    You`ve already seen their Fantasy 3D dungeon and sewer stuff in the chibi dungeon crawl that Tarot did. Now imagine urban Batman and Avengers type settings in the city... mmmmmm I can`t wait.

    Passion, hmmm, yep passion for my gaming is to me (and you with your Bushido) like nurturing a sweet lover, seductive and oh so very yummy, hehe.

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  9. Eeeeeewww!!!!! I`m never touching your figures again.

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  10. Yes dear, its all well and good you dreaming about all these three dimensional buildings for your games, but I`m thinking about the bills this coming month *££$$££$$$££$$££* you can make do with all those super duper full colour Heroclix maps you told me you simply couldn`t live without a few weeks back when you went and bought them on eBay *sniffs* you know I`m right, dear.

    *smiles sweetly*



    @ Lol Tarot.

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    1. Yes dear.



      *plans and schemes in the corner*

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    2. Hahaha, similar conversations he'd in da Grotto believe me......

      I was lucky to see the battle systems layout at Salute this year and it is soooo good. I wish I had pledged when I saw it before but I was in the midst of making very expensive modular terrain and couldn't justify the expense (bloody fool....)

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  11. Yes I saw that too, and have been kicking myself ever since for not picking it up there and then :(

    Hey you must have have passed me by all day, I was the one with the long raven hair and boots and leather, trying to look like Underworld Vampire Selene (but probably pulling it off badly) hehehe

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  12. I seem to recall they also had the fantasy set and sci-fi set at special: get both and you got the second half price or something (or was that only early in the morning for the first few dozen sales or something)?

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  13. I'm not sure T about the deals it was a couple of months ago and my memory isn't what it was lol. Although I would definitely have remembered a Selene moment when it happened.....

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